self.think = CopyBody_Think;
// "bake" the current animation frame for clones (they don't get clientside animation)
animdecide_load_if_needed(self);
- animdecide_setframes(self, FALSE, frame, frame1time, frame2, frame2time);
+ animdecide_setframes(self, false, frame, frame1time, frame2, frame2time);
self = oldself;
}
{
// load animation info
animdecide_load_if_needed(self);
- animdecide_setstate(self, 0, FALSE);
+ animdecide_setstate(self, 0, false);
}
void player_anim (void)
animbits |= ANIMSTATE_FROZEN;
if(self.crouch)
animbits |= ANIMSTATE_DUCK;
- animdecide_setstate(self, animbits, FALSE);
+ animdecide_setstate(self, animbits, false);
animdecide_setimplicitstate(self, (self.flags & FL_ONGROUND));
if (self.weaponentity)
{
updateanim(self.weaponentity);
if (!self.weaponentity.animstate_override)
- setanim(self.weaponentity, self.weaponentity.anim_idle, TRUE, FALSE, FALSE);
+ setanim(self.weaponentity, self.weaponentity.anim_idle, true, false, false);
}
}
self.alpha = -1;
self.solid = SOLID_NOT; // restore later
self.takedamage = DAMAGE_NO; // restore later
- self.damagedbycontents = FALSE;
+ self.damagedbycontents = false;
}
}
if (!self.animstate_override)
{
if (random() > 0.5)
- animdecide_setaction(self, ANIMACTION_PAIN1, TRUE);
+ animdecide_setaction(self, ANIMACTION_PAIN1, true);
else
- animdecide_setaction(self, ANIMACTION_PAIN2, TRUE);
+ animdecide_setaction(self, ANIMACTION_PAIN2, true);
}
}
if (self.health < 1)
{
float defer_ClientKill_Now_TeamChange;
- defer_ClientKill_Now_TeamChange = FALSE;
+ defer_ClientKill_Now_TeamChange = false;
if(self.alivetime)
{
remove(self.killindicator);
self.killindicator = world;
if(self.killindicator_teamchange)
- defer_ClientKill_Now_TeamChange = TRUE;
+ defer_ClientKill_Now_TeamChange = true;
if(self.classname == "body")
if(deathtype == DEATH_KILL)
Portal_ClearAllLater(self);
- self.fixangle = TRUE;
+ self.fixangle = true;
if(defer_ClientKill_Now_TeamChange)
ClientKill_Now_TeamChange(); // can turn player into spectator
self.death_time = time;
if (random() < 0.5)
- animdecide_setstate(self, self.anim_state | ANIMSTATE_DEAD1, TRUE);
+ animdecide_setstate(self, self.anim_state | ANIMSTATE_DEAD1, true);
else
- animdecide_setstate(self, self.anim_state | ANIMSTATE_DEAD2, TRUE);
+ animdecide_setstate(self, self.anim_state | ANIMSTATE_DEAD2, true);
if (self.maxs.z > 5)
{
self.maxs_z = 5;
else
{
colorstr = "";
- teamsay = FALSE;
+ teamsay = false;
}
if(intermission_running)
- teamsay = FALSE;
+ teamsay = false;
if(msgin != "")
msgin = trigger_magicear_processmessage_forallears(source, teamsay, privatesay, msgin);
case VOICETYPE_TAUNT:
if(IS_PLAYER(self))
if(self.deadflag == DEAD_NO)
- animdecide_setaction(self, ANIMACTION_TAUNT, TRUE);
+ animdecide_setaction(self, ANIMACTION_TAUNT, true);
if(!sv_taunt)
break;
if(autocvar_sv_gentle)
case VOICETYPE_TAUNT:
if(IS_PLAYER(self))
if(self.deadflag == DEAD_NO)
- animdecide_setaction(self, ANIMACTION_TAUNT, TRUE);
+ animdecide_setaction(self, ANIMACTION_TAUNT, true);
if(!sv_taunt)
break;
if(autocvar_sv_gentle)