float valid_damage_for_weaponstats;
float excess;
- if((g_arena && numspawned < 2) || (g_ca && !ca_teams_ok) && !inWarmupStage)
+ if((g_arena && numspawned < 2) || (g_ca && allowed_to_spawn) && !inWarmupStage)
return;
dh = max(self.health, 0);
RemoveGrapplingHook(self);
- if(self.flagcarried)
- {
- if(attacker.classname != "player")
- DropFlag(self.flagcarried, self, attacker); // penalty for flag loss by suicide
- else if(attacker.team == self.team)
- DropFlag(self.flagcarried, attacker, attacker); // penalty for flag loss by suicide/teamkill
- else
- DropFlag(self.flagcarried, world, attacker);
- }
- if(self.ballcarried && g_nexball)
- DropBall(self.ballcarried, self.origin, self.velocity);
Portal_ClearAllLater(self);
if(clienttype(self) == CLIENTTYPE_REAL)
if(source.classname != "player")
{
if not(intermission_running)
- if(teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !inWarmupStage))
+ if(teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !(inWarmupStage || gameover)))
teamsay = -1; // spectators
}