]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_player.qc
Improve the detection of the automatic "help me" notifier
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_player.qc
index cd7188b0a571aca501fdff6dfa7c5bac1729ed41..3e560bd2452a71020d339d7ed22830a76b212ec8 100644 (file)
@@ -123,6 +123,7 @@ void WeaponStats_LogKill(float awep, float abot, float vwep, float vbot)
 
 .entity pusher;
 .float pushltime;
+.float istypefrag;
 
 .float CopyBody_nextthink;
 .void(void) CopyBody_think;
@@ -151,6 +152,7 @@ void CopyBody(float keepvelocity)
        self.lip = oldself.lip;
        self.colormap = oldself.colormap;
        self.iscreature = oldself.iscreature;
+       self.teleportable = oldself.teleportable;
        self.damagedbycontents = oldself.damagedbycontents;
        self.angles = oldself.angles;
        self.avelocity = oldself.avelocity;
@@ -198,8 +200,6 @@ void CopyBody(float keepvelocity)
 
        Drag_MoveDrag(oldself, self);
 
-       self.owner = oldself;
-
        if(self.colormap <= maxclients && self.colormap > 0)
                self.colormap = 1024 + oldself.clientcolors;
 
@@ -273,7 +273,9 @@ void player_anim (void)
 
        if (!self.animstate_override)
        {
-               if (!(self.flags & FL_ONGROUND) || self.BUTTON_JUMP)
+               if (self.freezetag_frozen)
+                       setanim(self, self.anim_idle, TRUE, FALSE, FALSE);
+               else if (!(self.flags & FL_ONGROUND) || self.BUTTON_JUMP)
                {
                        if (self.crouch)
                        {
@@ -362,7 +364,7 @@ void SpawnThrownWeapon (vector org, float w)
                float j;
                for(j = WEP_FIRST; j <= WEP_LAST; ++j)
                {
-                       if(self.weapons & W_WeaponBit(j))
+                       if(WEPSET_CONTAINS_EW(self, j))
                                if(W_IsWeaponThrowable(j))
                                        W_ThrowNewWeapon(self, j, FALSE, org, randomvec() * 175 + '0 0 325');
                }
@@ -424,6 +426,7 @@ void PlayerCorpseDamage (entity inflictor, entity attacker, float damage, float
                self.alpha = -1;
                self.solid = SOLID_NOT; // restore later
                self.takedamage = DAMAGE_NO; // restore later
+               self.damagedbycontents = FALSE;
        }
 }
 
@@ -437,7 +440,7 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
        float valid_damage_for_weaponstats;
        float excess;
 
-       if((g_arena && numspawned < 2) || (g_ca && !ca_teams_ok) && !inWarmupStage)
+       if((g_arena && numspawned < 2) || (g_ca && allowed_to_spawn) && !inWarmupStage)
                return;
 
        dh = max(self.health, 0);
@@ -582,11 +585,13 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                // don't reset pushltime for self damage as it may be an attempt to
                // escape a lava pit or similar
                //self.pushltime = 0;
+               self.istypefrag = 0;
        }
        else if(attacker.classname == "player")
        {
                self.pusher = attacker;
                self.pushltime = time + autocvar_g_maxpushtime;
+               self.istypefrag = self.BUTTON_CHAT;
        }
        else if(time < self.pushltime)
        {
@@ -594,13 +599,18 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                self.pushltime = max(self.pushltime, time + 0.6);
        }
        else
+       {
                self.pushltime = 0;
+               self.istypefrag = 0;
+       }
 
        float abot, vbot, awep;
        abot = (clienttype(attacker) == CLIENTTYPE_BOT);
        vbot = (clienttype(self) == CLIENTTYPE_BOT);
 
        valid_damage_for_weaponstats = 0;
+       awep = 0;
+
        if(vbot || clienttype(self) == CLIENTTYPE_REAL)
        if(abot || clienttype(attacker) == CLIENTTYPE_REAL)
        if(attacker && self != attacker)
@@ -695,18 +705,6 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
 
                RemoveGrapplingHook(self);
 
-               if(self.flagcarried)
-               {
-                       // FIXCTF
-                       if(attacker.classname != "player")
-                               ctf_Handle_Drop(self); // penalty for flag loss by suicide
-                       else if(attacker.team == self.team)
-                               ctf_Handle_Drop(self); // penalty for flag loss by suicide/teamkill
-                       else
-                               ctf_Handle_Drop(self);
-               }
-               if(self.ballcarried && g_nexball)
-                       DropBall(self.ballcarried, self.origin, self.velocity);
                Portal_ClearAllLater(self);
 
                if(clienttype(self) == CLIENTTYPE_REAL)
@@ -810,14 +808,12 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
 //   0 = reject
 //  -1 = fake accept
 {
-       string msgstr, colorstr, cmsgstr, namestr, fullmsgstr, sourcemsgstr, fullcmsgstr, sourcecmsgstr, privatemsgprefix;
-       float flood, privatemsgprefixlen;
+       string msgstr, colorstr, cmsgstr, namestr, fullmsgstr, sourcemsgstr, fullcmsgstr, sourcecmsgstr;
+       float flood;
        var .float flood_field;
        entity head;
        float ret;
-
-       if(Ban_MaybeEnforceBan(source))
-               return 0;
+       string privatemsgprefix = string_null; float privatemsgprefixlen = 0;
 
        if(!teamsay && !privatesay)
                if(substring(msgin, 0, 1) == " ")
@@ -830,7 +826,10 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
        else if(teamplay)
                colorstr = Team_ColorCode(source.team);
        else
+       {
+               colorstr = "";
                teamsay = FALSE;
+       }
 
        if(intermission_running)
                teamsay = FALSE;
@@ -889,6 +888,7 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
 
        // FLOOD CONTROL
        flood = 0;
+       flood_field = floodcontrol_chat;
        if(floodcontrol)
        {
                float flood_spl;
@@ -984,7 +984,7 @@ float Say(entity source, float teamsay, entity privatesay, string msgin, float f
        if(source.classname != "player")
        {
                if not(intermission_running)
-                       if(teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !inWarmupStage))
+                       if(teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !(inWarmupStage || gameover)))
                                teamsay = -1; // spectators
        }