]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_player.qc
Fix monsters firing projectiles only infront of themselves, and not above
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_player.qc
index cb44da03fe794cada0243885dd44b53f0a974860..33a69ae6a79f45c62101e27fff8e02c1074f7027 100644 (file)
@@ -245,7 +245,7 @@ void player_anim (void)
                else
                        deadbits = ANIMSTATE_DEAD2;
        float animbits = deadbits;
-       if(self.freezetag_frozen)
+       if(self.frozen)
                animbits |= ANIMSTATE_FROZEN;
        if(self.crouch)
                animbits |= ANIMSTATE_DUCK;
@@ -590,7 +590,6 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
                // print an obituary message
                Obituary (attacker, inflictor, self, deathtype);
                race_PreDie();
-               DropAllRunes(self);
 
         // increment frag counter for used weapon type
         float w;
@@ -619,7 +618,6 @@ void PlayerDamage (entity inflictor, entity attacker, float damage, float deatht
 
                if(clienttype(self) == CLIENTTYPE_REAL)
                {
-                       stuffcmd(self, "-zoom\n");
                        self.fixangle = TRUE;
                        //msg_entity = self;
                        //WriteByte (MSG_ONE, SVC_SETANGLE);