mjumpheight = autocvar_sv_jumpvelocity;
if (self.waterlevel >= WATERLEVEL_SWIMMING)
{
- if (self.watertype == CONTENT_WATER)
- self.velocity_z = 200;
- else if (self.watertype == CONTENT_SLIME)
- self.velocity_z = 80;
- else
- self.velocity_z = 50;
-
+ self.velocity_z = self.stat_sv_maxspeed * 0.7;
return;
}
rigvel_z -= frametime * autocvar_sv_gravity; // 4x gravity plays better
rigvel_xy = vec2(rigvel);
- if(g_bugrigs_planar_movement_car_jumping && !g_touchexplode) // touchexplode is a better way to handle collisions
+ if(g_bugrigs_planar_movement_car_jumping)
mt = MOVE_NORMAL;
else
mt = MOVE_NOMONSTERS;
else if(g_keepaway)
maxspd_mod *= autocvar_g_keepaway_ballcarrier_highspeed;
- if(g_runematch)
- {
- if(self.runes & RUNE_SPEED)
- {
- if(self.runes & CURSE_SLOW)
- maxspd_mod *= autocvar_g_balance_rune_speed_combo_highspeed;
- else
- maxspd_mod *= autocvar_g_balance_rune_speed_highspeed;
- }
- else if(self.runes & CURSE_SLOW)
- {
- maxspd_mod *= autocvar_g_balance_curse_slow_highspeed;
- }
- }
maxspd_mod *= autocvar_g_movement_highspeed;
// fix physics stats for g_movement_highspeed
maxspd_mod = autocvar_sv_spectator_speed_multiplier;
if(!self.spectatorspeed)
self.spectatorspeed = maxspd_mod;
- if(self.impulse && self.impulse <= 19)
+ if(self.impulse && self.impulse <= 19 || self.impulse >= 200 && self.impulse <= 209 || self.impulse >= 220 && self.impulse <= 229)
{
if(self.lastclassname != "player")
{
- if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
+ if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || self.impulse >= 200 && self.impulse <= 209)
self.spectatorspeed = bound(1, self.spectatorspeed + 0.5, 5);
else if(self.impulse == 11)
self.spectatorspeed = maxspd_mod;
- else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
+ else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19 || self.impulse >= 220 && self.impulse <= 229)
self.spectatorspeed = bound(1, self.spectatorspeed - 0.5, 5);
else if(self.impulse >= 1 && self.impulse <= 9)
self.spectatorspeed = 1 + 0.5 * (self.impulse - 1);