]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_physics.qc
Merge branch 'master' into terencehill/accelerometer_fix
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_physics.qc
index 0b899e61efacca6232ea3a208b6fdd91b5a5168d..67c57ae16dfb1d51e2a213d0d02611b8200e534c 100644 (file)
@@ -1,16 +1,19 @@
+#include "_all.qh"
+#include "bot/bot.qh"
+#include "g_damage.qh"
+
 #if defined(CSQC)
 #elif defined(MENUQC)
 #elif defined(SVQC)
        #include "../dpdefs/progsdefs.qh"
     #include "../dpdefs/dpextensions.qh"
-    #include "sys-post.qh"
     #include "../warpzonelib/mathlib.qh"
     #include "../warpzonelib/server.qh"
     #include "../common/constants.qh"
     #include "../common/util.qh"
     #include "../common/animdecide.qh"
     #include "../common/monsters/sv_monsters.qh"
-    #include "../common/weapons/weapons.qh"
+    #include "../common/weapons/all.qh"
     #include "t_items.qh"
     #include "autocvars.qh"
     #include "defs.qh"
@@ -32,7 +35,7 @@
 .entity ladder_entity;
 .float gravity;
 .float swamp_slowdown;
-.float lastflags;
+.int lastflags;
 .float lastground;
 .float wasFlying;
 .float spectatorspeed;
@@ -159,14 +162,14 @@ void CheckWaterJump()
 // check for a jump-out-of-water
        makevectors (self.angles);
        start = self.origin;
-       start_z = start.z + 8;
-       v_forward_z = 0;
+       start.z = start.z + 8;
+       v_forward.z = 0;
        normalize(v_forward);
        end = start + v_forward*24;
        traceline (start, end, true, self);
        if (trace_fraction < 1)
        {       // solid at waist
-               start_z = start.z + self.maxs.z - 8;
+               start.z = start.z + self.maxs.z - 8;
                end = start + v_forward*24;
                self.movedir = trace_plane_normal * -50;
                traceline (start, end, true, self);
@@ -423,9 +426,9 @@ void RaceCarPhysics()
        {
                vector vel_local;
 
-               vel_local_x = v_forward * self.velocity;
-               vel_local_y = v_right * self.velocity;
-               vel_local_z = v_up * self.velocity;
+               vel_local.x = v_forward * self.velocity;
+               vel_local.y = v_right * self.velocity;
+               vel_local.z = v_up * self.velocity;
 
                self.angles_x = racecar_angle(vel_local.x, vel_local.z);
                self.angles_z = racecar_angle(-vel_local.y, vel_local.z);
@@ -449,7 +452,7 @@ void RaceCarPhysics()
 
 float IsMoveInDirection(vector mv, float angle) // key mix factor
 {
-       if(mv_x == 0 && mv_y == 0)
+       if(mv.x == 0 && mv.y == 0)
                return 0; // avoid division by zero
        angle -= RAD2DEG * atan2(mv.y, mv.x);
        angle = remainder(angle, 360) / 45;
@@ -611,7 +614,7 @@ void PM_AirAccelerate(vector wishdir, float wishspeed)
                return;
 
        curvel = self.velocity;
-       curvel_z = 0;
+       curvel.z = 0;
        curspeed = vlen(curvel);
 
        if(wishspeed > curspeed * 1.01)
@@ -660,32 +663,6 @@ void SpecialCommand()
 #endif
 }
 
-float speedaward_speed;
-string speedaward_holder;
-string speedaward_uid;
-void race_send_speedaward(float msg)
-{
-       // send the best speed of the round
-       WriteByte(msg, SVC_TEMPENTITY);
-       WriteByte(msg, TE_CSQC_RACE);
-       WriteByte(msg, RACE_NET_SPEED_AWARD);
-       WriteInt24_t(msg, floor(speedaward_speed+0.5));
-       WriteString(msg, speedaward_holder);
-}
-
-float speedaward_alltimebest;
-string speedaward_alltimebest_holder;
-string speedaward_alltimebest_uid;
-void race_send_speedaward_alltimebest(float msg)
-{
-       // send the best speed
-       WriteByte(msg, SVC_TEMPENTITY);
-       WriteByte(msg, TE_CSQC_RACE);
-       WriteByte(msg, RACE_NET_SPEED_AWARD_BEST);
-       WriteInt24_t(msg, floor(speedaward_alltimebest+0.5));
-       WriteString(msg, speedaward_alltimebest_holder);
-}
-
 string GetMapname(void);
 float speedaward_lastupdate;
 float speedaward_lastsent;
@@ -694,7 +671,7 @@ void SV_PlayerPhysics()
        vector wishvel, wishdir, v;
        float wishspeed, f, maxspd_mod, spd, maxairspd, airaccel, swampspd_mod, buttons;
        string temps;
-       float buttons_prev;
+       int buttons_prev;
        float not_allowed_to_move;
        string c;
 
@@ -1085,10 +1062,10 @@ void SV_PlayerPhysics()
                // fix speedhacks :P
                wishvel = normalize(wishvel) * min(vlen(wishvel) / maxairspd, 1);
                // add the unused velocity as up component
-               wishvel_z = 0;
+               wishvel.z = 0;
 
                // if(self.BUTTON_JUMP)
-                       wishvel_z = sqrt(max(0, 1 - wishvel * wishvel));
+                       wishvel.z = sqrt(max(0, 1 - wishvel * wishvel));
 
                // it is now normalized, so...
                float a_side, a_up, a_add, a_diff;
@@ -1150,7 +1127,7 @@ void SV_PlayerPhysics()
 
                wishvel.x *= fxy;
                wishvel.y *= fxy;
-               wishvel_z = (wishvel.z - autocvar_sv_gravity) * fz + autocvar_sv_gravity;
+               wishvel.z = (wishvel.z - autocvar_sv_gravity) * fz + autocvar_sv_gravity;
 
                float fvel;
                fvel = min(1, vlen(wishvel) / best);
@@ -1195,7 +1172,7 @@ void SV_PlayerPhysics()
                }
 
                v = self.velocity;
-               v_z = 0;
+               v.z = 0;
                f = vlen(v);
                if(f > 0)
                {
@@ -1286,7 +1263,7 @@ void SV_PlayerPhysics()
                        {
                                vector curdir;
                                curdir = self.velocity;
-                               curdir_z = 0;
+                               curdir.z = 0;
                                curdir = normalize(curdir);
                                airaccel = airaccel + (autocvar_sv_airstopaccelerate*maxspd_mod - airaccel) * max(0, -(curdir * wishdir));
                        }