]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_physics.qc
Merge remote-tracking branch 'origin/Mario/teams_override'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_physics.qc
index ea193f148ac71e33018b618876b8390913f7dd91..0098561373abb930bb7d869d71ac88f0bffeac33 100644 (file)
@@ -19,19 +19,16 @@ When you press the jump key
 */
 void PlayerJump (void)
 {
-       if(self.frozen)
-               return; // no jumping in freezetag when frozen
-               
        float doublejump = FALSE;
 
        player_multijump = doublejump;
        if(MUTATOR_CALLHOOK(PlayerJump))
                return;
-               
+
        doublejump = player_multijump;
 
        float mjumpheight;
-       
+
        if (autocvar_sv_doublejump)
        {
                tracebox(self.origin + '0 0 0.01', self.mins, self.maxs, self.origin - '0 0 0.01', MOVE_NORMAL, self);
@@ -113,7 +110,7 @@ void PlayerJump (void)
        self.flags &= ~FL_JUMPRELEASED;
 
        animdecide_setaction(self, ANIMACTION_JUMP, TRUE);
-       
+
        if(autocvar_g_jump_grunt)
                PlayerSound(playersound_jump, CH_PLAYER, VOICETYPE_PLAYERSOUND);
 
@@ -520,9 +517,9 @@ void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float acce
        }
        else
                vel_perpend = vel_perpend * max(0, 1 - frametime * wishspeed * sidefric);
-       
+
        vel_xy = vel_straight * wishdir + vel_perpend;
-       
+
        if(speedclamp >= 0)
        {
                float vel_xy_preclamp;
@@ -636,7 +633,7 @@ void SV_PlayerPhysics()
        string c;
 
        WarpZone_PlayerPhysics_FixVAngle();
-       
+
        maxspd_mod = 1;
        if(self.ballcarried)
                if(g_nexball)
@@ -750,7 +747,7 @@ void SV_PlayerPhysics()
                        return;
                bot_think();
        }
-       
+
        self.items &= ~IT_USING_JETPACK;
 
        if(IS_PLAYER(self))
@@ -787,18 +784,11 @@ void SV_PlayerPhysics()
        self.disableclientprediction = 0;
        if(time < self.ladder_time)
                self.disableclientprediction = 1;
-               
-       if(self.frozen)
+
+       if(time < self.spider_slowness)
        {
-               if(autocvar_sv_dodging_frozen && IS_REAL_CLIENT(self))
-               {
-                       self.movement_x = bound(-5, self.movement_x, 5);
-                       self.movement_y = bound(-5, self.movement_y, 5);
-                       self.movement_z = bound(-5, self.movement_z, 5);
-               }
-               else
-                       self.movement = '0 0 0';
-               self.disableclientprediction = 1;
+               self.stat_sv_maxspeed *= 0.5; // half speed while slow from spider
+               self.stat_sv_airspeedlimit_nonqw *= 0.5;
        }
 
        MUTATOR_CALLHOOK(PlayerPhysics);
@@ -820,7 +810,7 @@ void SV_PlayerPhysics()
        if(self.conveyor.state)
                self.velocity -= self.conveyor.movedir;
 
-       if not(IS_PLAYER(self))
+       if (!IS_PLAYER(self))
        {
                maxspd_mod = autocvar_sv_spectator_speed_multiplier;
                if(!self.spectatorspeed)
@@ -876,12 +866,12 @@ void SV_PlayerPhysics()
 
                if(self.waterlevel < WATERLEVEL_SWIMMING)
                if(time >= self.ladder_time)
-               if not(self.hook)
+               if (!self.hook)
                {
                        self.nextstep = time + 0.3 + random() * 0.1;
                        trace_dphitq3surfaceflags = 0;
                        tracebox(self.origin, self.mins, self.maxs, self.origin - '0 0 1', MOVE_NOMONSTERS, self);
-                       if not(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS)
+                       if (!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOSTEPS))
                        {
                                if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_METALSTEPS)
                                        GlobalSound(globalsound_metalfall, CH_PLAYER, VOICETYPE_PLAYERSOUND);
@@ -1002,7 +992,7 @@ void SV_PlayerPhysics()
                        PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
                }
        }
-       else if ((self.items & IT_JETPACK) && self.BUTTON_HOOK && (!autocvar_g_jetpack_fuel || self.ammo_fuel >= 0.01 || self.items & IT_UNLIMITED_WEAPON_AMMO) && !self.frozen)
+       else if ((self.items & IT_JETPACK) && self.BUTTON_HOOK && (!autocvar_g_jetpack_fuel || self.ammo_fuel >= 0.01 || self.items & IT_UNLIMITED_WEAPON_AMMO) && !self.freezetag_frozen)
        {
                //makevectors(self.v_angle_y * '0 1 0');
                makevectors(self.v_angle);
@@ -1092,7 +1082,7 @@ void SV_PlayerPhysics()
                if (f > 0 && wishvel != '0 0 0')
                {
                        self.velocity = self.velocity + wishvel * f * frametime;
-                       if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
+                       if (!(self.items & IT_UNLIMITED_WEAPON_AMMO))
                                self.ammo_fuel -= autocvar_g_jetpack_fuel * frametime * fvel * f;
                        self.flags &= ~FL_ONGROUND;
                        self.items |= IT_USING_JETPACK;