]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_physics.qc
Merge remote-tracking branch 'origin/Mario/teams_override'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_physics.qc
index 8c7bd126e96c87ec7801ced880dd8dd293b9afb6..0098561373abb930bb7d869d71ac88f0bffeac33 100644 (file)
@@ -19,9 +19,6 @@ When you press the jump key
 */
 void PlayerJump (void)
 {
-       if(self.frozen)
-               return; // no jumping in freezetag when frozen
-               
        float doublejump = FALSE;
 
        player_multijump = doublejump;
@@ -787,25 +784,12 @@ void SV_PlayerPhysics()
        self.disableclientprediction = 0;
        if(time < self.ladder_time)
                self.disableclientprediction = 1;
-               
+
        if(time < self.spider_slowness)
        {
                self.stat_sv_maxspeed *= 0.5; // half speed while slow from spider
                self.stat_sv_airspeedlimit_nonqw *= 0.5;
        }
-               
-       if(self.frozen)
-       {
-               if(autocvar_sv_dodging_frozen && IS_REAL_CLIENT(self))
-               {
-                       self.movement_x = bound(-5, self.movement_x, 5);
-                       self.movement_y = bound(-5, self.movement_y, 5);
-                       self.movement_z = bound(-5, self.movement_z, 5);
-               }
-               else
-                       self.movement = '0 0 0';
-               self.disableclientprediction = 1;
-       }
 
        MUTATOR_CALLHOOK(PlayerPhysics);
 
@@ -1008,7 +992,7 @@ void SV_PlayerPhysics()
                        PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
                }
        }
-       else if ((self.items & IT_JETPACK) && self.BUTTON_HOOK && (!autocvar_g_jetpack_fuel || self.ammo_fuel >= 0.01 || self.items & IT_UNLIMITED_WEAPON_AMMO) && !self.frozen)
+       else if ((self.items & IT_JETPACK) && self.BUTTON_HOOK && (!autocvar_g_jetpack_fuel || self.ammo_fuel >= 0.01 || self.items & IT_UNLIMITED_WEAPON_AMMO) && !self.freezetag_frozen)
        {
                //makevectors(self.v_angle_y * '0 1 0');
                makevectors(self.v_angle);