.entity ladder_entity;
.float gravity;
.float swamp_slowdown;
-.float lastflags;
+.int lastflags;
.float lastground;
.float wasFlying;
.float spectatorspeed;
vector wishvel, wishdir, v;
float wishspeed, f, maxspd_mod, spd, maxairspd, airaccel, swampspd_mod, buttons;
string temps;
- float buttons_prev;
+ int buttons_prev;
float not_allowed_to_move;
string c;