]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_impulse.qc
Apply a hack to fix being unable to switch weapons while dead in overkill, while...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_impulse.qc
index 47c5354c6942c39b409a14b91b1bb643d89bbfea..926eeacea5e2f4303d79f1682de98bcc4b62d3f1 100644 (file)
@@ -58,7 +58,6 @@
                        this.impulse = IMP_weapon_group_##slot.impulse; \
                        return; \
                } \
-               LOG_INFO("PlayerPostThink impulse setting at time ", ftos(time), "\n"); \
                W_NextWeaponOnImpulse(slot); \
        }
 X(1)
@@ -87,7 +86,6 @@ X(0)
                noref int prev = -1; \
                noref int best =  0; \
                noref int next = +1; \
-               LOG_INFO("Setting weapon by cycle\n"); \
                W_CycleWeapon(this.cvar_cl_weaponpriorities[slot], dir); \
        }
 X(0, prev)
@@ -135,7 +133,6 @@ X(9, next)
                        this.impulse = IMP_weapon_byid_##i.impulse; \
                        return; \
                } \
-               LOG_INFO("Setting weapon by ID\n"); \
                W_SwitchWeapon(Weapons_from(WEP_FIRST + i)); \
        }
 X(0)
@@ -172,7 +169,6 @@ IMPULSE(weapon_next_byid)
                this.impulse = IMP_weapon_next_byid.impulse;
                return;
        }
-       LOG_INFO("Setting next by ID\n");
        W_NextWeapon(0);
 }
 
@@ -184,7 +180,6 @@ IMPULSE(weapon_prev_byid)
                this.impulse = IMP_weapon_prev_byid.impulse;
                return;
        }
-       LOG_INFO("Setting prev by ID\n");
        W_PreviousWeapon(0);
 }
 
@@ -196,7 +191,6 @@ IMPULSE(weapon_next_bygroup)
                this.impulse = IMP_weapon_next_bygroup.impulse;
                return;
        }
-       LOG_INFO("Setting next by group\n");
        W_NextWeapon(1);
 }
 
@@ -208,7 +202,6 @@ IMPULSE(weapon_prev_bygroup)
                this.impulse = IMP_weapon_prev_bygroup.impulse;
                return;
        }
-       LOG_INFO("Setting prev by group\n");
        W_PreviousWeapon(1);
 }
 
@@ -220,7 +213,6 @@ IMPULSE(weapon_next_bypriority)
                this.impulse = IMP_weapon_next_bypriority.impulse;
                return;
        }
-       LOG_INFO("Setting next by priority\n");
        W_NextWeapon(2);
 }
 
@@ -232,7 +224,6 @@ IMPULSE(weapon_prev_bypriority)
                this.impulse = IMP_weapon_prev_bypriority.impulse;
                return;
        }
-       LOG_INFO("Setting prev by priority\n");
        W_PreviousWeapon(2);
 }