for (entity e = findchain(classname, "info_player_deathmatch"); e; e = e.chain)
{
vector org = e.origin;
- tracebox(e.origin, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), e.origin - '0 0 512', MOVE_NOMONSTERS, world);
+ tracebox(e.origin, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), e.origin - '0 0 512', MOVE_NOMONSTERS, NULL);
setorigin(e, trace_endpos);
if (navigation_findnearestwaypoint(e, false))
{