float c1, c2, c3, c4;
-void play_countdown(float finished, Sound samp);
+void play_countdown(entity this, float finished, Sound samp);
float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit);
-float Spectate(entity pl);
+bool Spectate(entity this, entity pl);
#define SPECTATE_COPY() [[accumulate]] void SpectateCopy(entity this, entity spectatee)
#define SPECTATE_COPYFIELD(fld) SPECTATE_COPY() { this.(fld) = spectatee.(fld); }