if(self.flagcarried)
DropFlag(self.flagcarried, world, world);
- if(self.ballcarried)
+ if(self.ballcarried && g_nexball)
DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
WaypointSprite_PlayerDead();
PlayerScore_Attach(self);
ClientData_Attach();
+ accuracy_init(self);
bot_clientconnect();
if(self.flagcarried)
DropFlag(self.flagcarried, world, world);
- if(self.ballcarried)
+ if(self.ballcarried && g_nexball)
DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
// Here, everything has been done that requires this player to be a client.
Spawnqueue_Remove(self);
}
+ accuracy_free(self);
ClientData_Detach();
PlayerScore_Detach(self);