WriteCoord(channel, autocvar_g_trueaim_minrange);
}
-void ClientInit_CheckUpdate()
-{SELFPARAM();
+void ClientInit_CheckUpdate(entity this)
+{
this.nextthink = time;
if(this.count != autocvar_g_balance_armor_blockpercent)
{
setthink(e, ClientInit_CheckUpdate);
Net_LinkEntity(e, false, 0, ClientInit_SendEntity);
- WITHSELF(e, ClientInit_CheckUpdate());
+ WITHSELF(e, ClientInit_CheckUpdate(e));
}
/*
// now I am sure the player IS dead
}
-void KillIndicator_Think()
-{SELFPARAM();
+void KillIndicator_Think(entity this)
+{
if (gameover)
{
this.owner.killindicator = world;
if (vote_called && IS_REAL_CLIENT(this)) VoteCount(false);
}
-void ChatBubbleThink()
-{SELFPARAM();
+void ChatBubbleThink(entity this)
+{
this.nextthink = time;
if ((this.owner.alpha < 0) || this.owner.chatbubbleentity != this)
{