]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Merge remote-tracking branch 'origin/master' into samual/spawn_weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index da97ea32547aa7f4dcc12d0cba81cd4e8a62e0dc..e5996dab56b299f3889acc8725db8bb8fd7ff688 100644 (file)
@@ -472,6 +472,7 @@ void PutObserverInServer (void)
        self.invincible_finished = 0;
        self.superweapons_finished = 0;
        self.pushltime = 0;
+       self.istypefrag = 0;
        self.think = SUB_Null;
        self.nextthink = 0;
        self.hook_time = 0;
@@ -629,7 +630,7 @@ void PlayerTouchExplode(entity p1, entity p2)
        entity e;
        e = spawn();
        setorigin(e, org);
-       RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
+       RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
        remove(e);
 }
 
@@ -944,10 +945,7 @@ float ClientInit_SendEntity(entity to, float sf)
        WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[1]));
        WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[2]));
        WriteInt24_t(MSG_ENTITY, compressShotOrigin(electro_shotorigin[3]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[0]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[1]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[2]));
-       WriteInt24_t(MSG_ENTITY, compressShotOrigin(gauntlet_shotorigin[3]));
+
        if(sv_foginterval && world.fog != "")
                WriteString(MSG_ENTITY, world.fog);
        else
@@ -1069,8 +1067,7 @@ void ClientKill_Now_TeamChange()
 {
        if(self.killindicator_teamchange == -1)
        {
-               self.team = -1;
-               JoinBestTeam( self, FALSE, FALSE );
+               JoinBestTeam( self, FALSE, TRUE );
        }
        else if(self.killindicator_teamchange == -2)
        {
@@ -1439,7 +1436,7 @@ void ClientConnect (void)
        } else {
                if(teamplay)
                {
-                       if(autocvar_g_balance_teams || autocvar_g_balance_teams_force)
+                       if(autocvar_g_balance_teams)
                        {
                                self.classname = "player";
                                campaign_bots_may_start = 1;
@@ -2250,8 +2247,13 @@ entity CA_SpectateNext(entity start) {
        return other;
 }
 
-float SpectateNext() {
-       other = find(self.enemy, classname, "player");
+float SpectateNext(entity _prefer) {
+       
+       if(_prefer)
+               other = _prefer;        
+       else
+               other = find(self.enemy, classname, "player");
+       
        if (g_ca && !autocvar_g_ca_spectate_enemies && self.caplayer) {
                // CA and ca players when spectating enemies is forbidden
                other = CA_SpectateNext(other);
@@ -2327,7 +2329,7 @@ void LeaveSpectatorMode()
                if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) {
                        self.classname = "player";
 
-                       if(autocvar_g_campaign || autocvar_g_balance_teams || autocvar_g_balance_teams_force)
+                       if(autocvar_g_campaign || autocvar_g_balance_teams)
                                JoinBestTeam(self, FALSE, TRUE);
 
                        if(autocvar_g_campaign)
@@ -2465,7 +2467,7 @@ void ObserverThink()
                        self.flags |= FL_SPAWNING;
                } else if(self.BUTTON_ATCK && !self.version_mismatch) {
                        self.flags &~= FL_JUMPRELEASED;
-                       if(SpectateNext() == 1) {
+                       if(SpectateNext(world) == 1) {
                                self.classname = "spectator";
                        }
                } else {
@@ -2496,7 +2498,7 @@ void SpectatorThink()
                        self.flags |= FL_SPAWNING;
                } else if(self.BUTTON_ATCK) {
                        self.flags &~= FL_JUMPRELEASED;
-                       if(SpectateNext() == 1) {
+                       if(SpectateNext(world) == 1) {
                                self.classname = "spectator";
                        } else {
                                self.classname = "observer";
@@ -2794,6 +2796,7 @@ void PlayerPreThink (void)
 
                self.prevorigin = self.origin;
 
+               if (!self.vehicle)
                if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && self.animstate_startframe != self.anim_melee_x) // prevent crouching if using melee attack
                {
                        if (!self.crouch)