]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Merge remote-tracking branch 'origin/master' into fruitiex/animations
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 3d6adb688214d1866f46f504620796ea246bc512..d942784caca006f97de76bad6f054b3244cebaf1 100644 (file)
@@ -1134,7 +1134,7 @@ float ClientInit_SendEntity(entity to, float sf)
        WriteCoord(MSG_ENTITY, self.ebouncefactor); // g_balance_grenadelauncher_bouncefactor
        WriteCoord(MSG_ENTITY, self.ebouncestop); // g_balance_grenadelauncher_bouncestop
        WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
-       WriteByte(MSG_ENTITY, autocvar_g_balance_sniperrifle_secondary); // client has to know if it should zoom or not
+       WriteByte(MSG_ENTITY, autocvar_g_balance_rifle_secondary); // client has to know if it should zoom or not
        WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
        WriteByte(MSG_ENTITY, autocvar_g_balance_minelayer_limit); // minelayer max mines
        WriteByte(MSG_ENTITY, autocvar_g_balance_hagar_secondary_load_max); // hagar max loadable rockets
@@ -2674,6 +2674,7 @@ void PlayerPreThink (void)
 
                //don't allow the player to turn around while game is paused!
                if(timeoutStatus == 2) {
+                       // FIXME turn this into CSQC stuff
                        self.v_angle = self.lastV_angle;
                        self.angles = self.lastV_angle;
                        self.fixangle = TRUE;
@@ -2817,7 +2818,7 @@ void PlayerPreThink (void)
 
                self.prevorigin = self.origin;
 
-               if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
+               if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && self.animstate_startframe != 23) // prevent crouching if using melee attack
                {
                        if (!self.crouch)
                        {
@@ -2901,7 +2902,7 @@ void PlayerPreThink (void)
        }
 
        if(!zoomstate_set)
-               SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_SNIPERRIFLE && autocvar_g_balance_sniperrifle_secondary == 0));
+               SetZoomState(self.BUTTON_ZOOM || self.BUTTON_ZOOMSCRIPT || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX) || (self.BUTTON_ATCK2 && self.weapon == WEP_RIFLE && autocvar_g_balance_rifle_secondary == 0));
 
        float oldspectatee_status;
        oldspectatee_status = self.spectatee_status;