}
self.jointime = time;
- self.allowedTimeouts = autocvar_sv_timeout_number;
+ self.allowed_timeouts = autocvar_sv_timeout_number;
if(clienttype(self) == CLIENTTYPE_REAL)
{
}
//don't allow the player to turn around while game is paused!
- if(timeoutStatus == 2) {
+ if(timeout_status == TIMEOUT_ACTIVE) {
// FIXME turn this into CSQC stuff
self.v_angle = self.lastV_angle;
self.angles = self.lastV_angle;