void race_SendRankings(float pos, float prevpos, float del, float msg);
void send_CSQC_teamnagger() {
- WriteByte(0, SVC_TEMPENTITY);
- WriteByte(0, TE_CSQC_TEAMNAGGER);
-}
-
-void send_CSQC_cr_maxbullets(entity e) {
- msg_entity = e;
- WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteByte(MSG_ONE, TE_CSQC_CR_MAXBULLETS);
- WriteByte(MSG_ONE, autocvar_g_balance_campingrifle_magazinecapacity);
+ WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
+ WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER);
}
void Announce(string snd) {
WriteByte(MSG_ENTITY, autocvar_g_balance_nex_secondary); // client has to know if it should zoom or not
WriteByte(MSG_ENTITY, autocvar_g_balance_campingrifle_secondary); // client has to know if it should zoom or not
WriteByte(MSG_ENTITY, serverflags); // client has to know if it should zoom or not
+ WriteByte(MSG_ENTITY, autocvar_g_balance_campingrifle_magazinecapacity); // rifle max bullets
return TRUE;
}
if (g_domination)
set_dom_state();
- send_CSQC_cr_maxbullets(self);
CheatInitClient();