Unfreeze(this);
- MUTATOR_CALLHOOK(PlayerSpawn, spot);
+ MUTATOR_CALLHOOK(PlayerSpawn, this, spot);
if (autocvar_spawn_debug)
{
sv_notice_join(this);
FOREACH_ENTITY_FLOAT(init_for_player_needed, true, {
- WITHSELF(it, it.init_for_player(it));
+ it.init_for_player(it, this);
});
MUTATOR_CALLHOOK(ClientConnect, this);
if (frametime) player_anim();
// secret status
- secrets_setstatus();
+ secrets_setstatus(this);
// monsters status
monsters_setstatus(this);
WaypointSprite_UpdateHealth(this.waypointsprite_attachedforcarrier, '1 0 0' * v);
}
- playerdemo_write();
+ playerdemo_write(this);
CSQCMODEL_AUTOUPDATE(this);
}