}
// give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
// so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
+ setmodel(this, MDL_Null);
setsize(this, STAT(PL_CROUCH_MIN, NULL), STAT(PL_CROUCH_MAX, NULL));
this.view_ofs = '0 0 0';
}
this.items = 0;
this.weapons = '0 0 0';
- this.model = "";
- FixPlayermodel(this);
- setmodel(this, MDL_Null);
this.drawonlytoclient = this;
this.weaponname = "";