if(IS_REAL_CLIENT(self))
{
+ Item_ItemsTime_SetTimesForPlayer(self);
msg_entity = self;
WriteByte(MSG_ONE, SVC_SETVIEW);
WriteEntity(MSG_ONE, self);
if(self.killcount != -666)
{
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_SPECTATE, self.netname);
- if(autocvar_g_chat_nospectators == 1 || (cvar("g_warmup") && !(warmup_stage || gameover) && autocvar_g_chat_nospectators == 2))
+ if(!intermission_running)
+ if(autocvar_g_chat_nospectators == 1 || (!(warmup_stage || gameover) && autocvar_g_chat_nospectators == 2))
Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CHAT_NOSPECTATORS);
if(self.just_joined == false) {
else
self.superweapons_finished = 0;
+ if(!warmup_stage)
+ Item_ItemsTime_ResetTimesForPlayer(self);
+
if(g_weaponarena_random) // WEAPONTODO: more stuff that should be in a mutator. also: rename those cvars
{
if(g_weaponarena_random_with_blaster)