//stuffcmd(self, "chase_active 0");
//stuffcmd(self, "set viewsize $tmpviewsize \n");
- if(g_assault) {
- if(self.team == assault_attacker_team)
- centerprint(self, "You are attacking!");
- else
- centerprint(self, "You are defending!");
- }
-
target_voicescript_clear(self);
// reset fields the weapons may use