WriteEntity(MSG_ONE, self);
}
- DropAllRunes(self);
MUTATOR_CALLHOOK(MakePlayerObserver);
minstagib_stop_countdown(self);
self.think = func_null;
self.nextthink = 0;
self.hook_time = 0;
- self.runes = 0;
self.deadflag = DEAD_NO;
self.angles = spot.angles;
self.angles_z = 0;
self.metertime = 0;
- self.runes = 0;
-
self.deadflag = DEAD_NO;
self.angles = spot.angles;
self.event_damage = PlayerDamage;
self.bot_attack = TRUE;
+ self.monster_attack = TRUE;
self.statdraintime = time + 5;
self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
self.target = s;
activator = world;
self = oldself;
+
+ Unfreeze(self, revive_progress);
spawn_spot = spot;
MUTATOR_CALLHOOK(PlayerSpawn);
{
// do nothing
}
- else if(self.freezetag_frozen)
+ else if(self.frozen == 1)
{
// do nothing
}
{
switch(autocvar_g_campaign_forceteam)
{
- case 1: self.team_forced = FL_TEAM_1; break;
- case 2: self.team_forced = FL_TEAM_2; break;
- case 3: self.team_forced = FL_TEAM_3; break;
- case 4: self.team_forced = FL_TEAM_4; break;
+ case 1: self.team_forced = NUM_TEAM_1; break;
+ case 2: self.team_forced = NUM_TEAM_2; break;
+ case 3: self.team_forced = NUM_TEAM_3; break;
+ case 4: self.team_forced = NUM_TEAM_4; break;
default: self.team_forced = 0;
}
}
}
else if(PlayerInIDList(self, autocvar_g_forced_team_red))
- self.team_forced = FL_TEAM_1;
+ self.team_forced = NUM_TEAM_1;
else if(PlayerInIDList(self, autocvar_g_forced_team_blue))
- self.team_forced = FL_TEAM_2;
+ self.team_forced = NUM_TEAM_2;
else if(PlayerInIDList(self, autocvar_g_forced_team_yellow))
- self.team_forced = FL_TEAM_3;
+ self.team_forced = NUM_TEAM_3;
else if(PlayerInIDList(self, autocvar_g_forced_team_pink))
- self.team_forced = FL_TEAM_4;
+ self.team_forced = NUM_TEAM_4;
else if(autocvar_g_forced_team_otherwise == "red")
- self.team_forced = FL_TEAM_1;
+ self.team_forced = NUM_TEAM_1;
else if(autocvar_g_forced_team_otherwise == "blue")
- self.team_forced = FL_TEAM_2;
+ self.team_forced = NUM_TEAM_2;
else if(autocvar_g_forced_team_otherwise == "yellow")
- self.team_forced = FL_TEAM_3;
+ self.team_forced = NUM_TEAM_3;
else if(autocvar_g_forced_team_otherwise == "pink")
- self.team_forced = FL_TEAM_4;
+ self.team_forced = NUM_TEAM_4;
else if(autocvar_g_forced_team_otherwise == "spectate")
self.team_forced = -1;
else if(autocvar_g_forced_team_otherwise == "spectator")
Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_QUIT_DISCONNECT, self.netname);
- DropAllRunes(self);
MUTATOR_CALLHOOK(ClientDisconnect);
Portal_ClearAll(self);
max_mod = regen_mod = rot_mod = limit_mod = 1;
- if (self.runes & RUNE_REGEN)
- {
- if (self.runes & CURSE_VENOM) // do we have both rune/curse?
- {
- regen_mod = autocvar_g_balance_rune_regen_combo_regenrate;
- max_mod = autocvar_g_balance_rune_regen_combo_hpmod;
- limit_mod = autocvar_g_balance_rune_regen_combo_limitmod;
- }
- else
- {
- regen_mod = autocvar_g_balance_rune_regen_regenrate;
- max_mod = autocvar_g_balance_rune_regen_hpmod;
- limit_mod = autocvar_g_balance_rune_regen_limitmod;
- }
- }
- else if (self.runes & CURSE_VENOM)
- {
- max_mod = autocvar_g_balance_curse_venom_hpmod;
- if (self.runes & RUNE_REGEN) // do we have both rune/curse?
- rot_mod = autocvar_g_balance_rune_regen_combo_rotrate;
- else
- rot_mod = autocvar_g_balance_curse_venom_rotrate;
- limit_mod = autocvar_g_balance_curse_venom_limitmod;
- //if (!self.runes & RUNE_REGEN)
- // rot_mod = autocvar_g_balance_curse_venom_rotrate;
- }
maxh = maxh * max_mod;
//maxa = maxa * max_mod;
//maxf = maxf * max_mod;
}
}
-.float prevent_join_msgtime;
void LeaveSpectatorMode()
{
- if(nJoinAllowed(self)) {
- if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0) {
+ if(nJoinAllowed(self))
+ {
+ if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || (self.wasplayer && autocvar_g_changeteam_banned) || self.team_forced > 0)
+ {
self.classname = "player";
if(autocvar_g_campaign || autocvar_g_balance_teams)
- JoinBestTeam(self, FALSE, TRUE);
+ { JoinBestTeam(self, FALSE, TRUE); }
if(autocvar_g_campaign)
- campaign_bots_may_start = 1;
+ { campaign_bots_may_start = 1; }
+ else
+ { Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_MOTD); }
+ Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
+
PutClientInServer();
- if(self.classname == STR_PLAYER)
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname);
-
- //if(!autocvar_g_campaign)
- //if (time < self.jointime + autocvar_welcome_message_time)
- // Kill_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_MOTD);
-
- if (self.prevent_join_msgtime)
- {
- Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
- self.prevent_join_msgtime = 0;
- }
-
- return;
- } else {
- if (g_ca && self.caplayer) {
- } // do nothing
- else
- stuffcmd(self,"menu_showteamselect\n");
- return;
+ if(IS_PLAYER(self)) { Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_JOIN_PLAY, self.netname); }
}
+ else if not(g_ca && self.caplayer) { stuffcmd(self, "menu_showteamselect\n"); }
}
- else {
- //player may not join because of g_maxplayers is set
- if (time - self.prevent_join_msgtime > 2)
- {
- Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
- self.prevent_join_msgtime = time;
- }
+ else
+ {
+ // Player may not join because g_maxplayers is set
+ Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER_CPID, CPID_PREVENT_JOIN);
}
}
return;
#endif
+ if(self.frozen)
+ {
+ self.revive_progress = bound(0, self.revive_progress + frametime * self.revive_speed, 1);
+ self.health = max(1, self.revive_progress * autocvar_g_balance_health_start);
+
+ if(self.revive_progress >= 1)
+ Unfreeze(self, revive_progress);
+ }
+
MUTATOR_CALLHOOK(PlayerPreThink);
if(!self.cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
do_crouch = 1;
if(self.vehicle)
do_crouch = 0;
- if(self.freezetag_frozen)
+ if(self.frozen)
do_crouch = 0;
if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
do_crouch = 0;
// secret status
secrets_setstatus();
+ // monsters status
+ monsters_setstatus();
+
self.dmg_team = max(0, self.dmg_team - autocvar_g_teamdamage_resetspeed * frametime);
//self.angles_y=self.v_angle_y + 90; // temp