}
{
- entity spot = SelectSpawnPoint(true);
+ entity spot = SelectSpawnPoint(this, true);
if (!spot) LOG_FATAL("No spawnpoints for observers?!?");
this.angles = spot.angles;
this.angles_z = 0;
if (this.team < 0)
JoinBestTeam(this, false, true);
- entity spot = SelectSpawnPoint(false);
+ entity spot = SelectSpawnPoint(this, false);
if (!spot) {
Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_JOIN_NOSPAWNS);
return; // spawn failed