self.ammo_fuel = warmup_start_ammo_fuel;
self.health = warmup_start_health;
self.armorvalue = warmup_start_armorvalue;
-
- if(g_warmup_allguns == 2)
- self.weapons = warmup_start_weapons;
- else if(g_warmup_allguns == 1)
- self.weapons = (warmup_start_weapons & (weaponsInMap | start_weapons));
+ self.weapons = WARMUP_START_WEAPONS;
}
else
{