if(clienttype(self) == CLIENTTYPE_REAL)
{
+ Item_ItemsTime_Get(self);
msg_entity = self;
WriteByte(MSG_ONE, SVC_SETVIEW);
WriteEntity(MSG_ONE, self);
else
self.superweapons_finished = 0;
+ if(!inWarmupStage)
+ Item_ItemsTime_ResetForPlayer(self);
+
if(g_weaponarena_random)
{
if(g_weaponarena_random_with_laser)