]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Optimize a spiderbot rocket loop
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 28d9c6c1a04895bc264ace6bbcd99182e44f6f89..1298ae4fe675d107b1141d0b64b1c09e60582cdb 100644 (file)
@@ -853,7 +853,6 @@ void ClientKill_TeamChange (entity this, float targetteam) // 0 = don't change,
 {
        float killtime;
        float starttime;
-       entity e;
 
        if (gameover)
                return;
@@ -896,20 +895,20 @@ void ClientKill_TeamChange (entity this, float targetteam) // 0 = don't change,
                        this.killindicator.count = bound(0, ceil(killtime), 10);
                        //sprint(this, strcat("^1You'll be dead in ", ftos(this.killindicator.cnt), " seconds\n"));
 
-                       for(e = NULL; (e = find(e, classname, "body")) != NULL; )
+                       FOREACH_ENTITY_ENT(enemy, this,
                        {
-                               if(e.enemy != this)
+                               if(it.classname != "body")
                                        continue;
-                               e.killindicator = spawn();
-                               e.killindicator.owner = e;
-                               e.killindicator.scale = 0.5;
-                               setattachment(e.killindicator, e, "");
-                               setorigin(e.killindicator, '0 0 52');
-                               setthink(e.killindicator, KillIndicator_Think);
-                               e.killindicator.nextthink = starttime + (e.lip) * 0.05;
-                               clientkilltime = max(clientkilltime, e.killindicator.nextthink + 0.05);
-                               e.killindicator.cnt = ceil(killtime);
-                       }
+                               it.killindicator = spawn();
+                               it.killindicator.owner = it;
+                               it.killindicator.scale = 0.5;
+                               setattachment(it.killindicator, it, "");
+                               setorigin(it.killindicator, '0 0 52');
+                               setthink(it.killindicator, KillIndicator_Think);
+                               it.killindicator.nextthink = starttime + (it.lip) * 0.05;
+                               clientkilltime = max(clientkilltime, it.killindicator.nextthink + 0.05);
+                               it.killindicator.cnt = ceil(killtime);
+                       });
                        this.lip = 0;
                }
        }
@@ -2031,7 +2030,7 @@ void PlayerUseKey(entity this)
 
                        while(head) // find the closest acceptable target to enter
                        {
-                               if(head.vehicle_flags & VHF_ISVEHICLE)
+                               if(IS_VEHICLE(head))
                                if(!IS_DEAD(head))
                                if(!head.owner || ((head.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(head.owner, this)))
                                if(head.takedamage != DAMAGE_NO)
@@ -2155,26 +2154,26 @@ void PlayerPreThink ()
 
        MUTATOR_CALLHOOK(PlayerPreThink, this);
 
-       if(autocvar_g_vehicles_enter)
-       if(time > this.last_vehiclecheck)
-       if(IS_PLAYER(this))
-       if(!gameover)
-       if(!STAT(FROZEN, this))
-       if(!this.vehicle)
-       if(!IS_DEAD(this))
+       if(autocvar_g_vehicles_enter && (time > this.last_vehiclecheck) && !gameover && !this.vehicle)
+       if(IS_PLAYER(this) && !STAT(FROZEN, this) && !IS_DEAD(this))
        {
-               entity veh;
-               for(veh = NULL; (veh = findflags(veh, vehicle_flags, VHF_ISVEHICLE)); )
-               if(vdist(veh.origin - this.origin, <, autocvar_g_vehicles_enter_radius))
-               if(!IS_DEAD(veh))
-               if(veh.takedamage != DAMAGE_NO)
-               if((veh.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(veh.owner, this))
-                       Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_VEHICLE_ENTER_GUNNER);
-               else if(!veh.owner)
-               if(!veh.team || SAME_TEAM(this, veh))
-                       Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_VEHICLE_ENTER);
-               else if(autocvar_g_vehicles_steal)
-                       Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_VEHICLE_ENTER_STEAL);
+               FOREACH_ENTITY_RADIUS(this.origin, autocvar_g_vehicles_enter_radius, IS_VEHICLE(it),
+               {
+                       if(!IS_DEAD(it) && it.takedamage != DAMAGE_NO)
+                       if((it.vehicle_flags & VHF_MULTISLOT) && SAME_TEAM(it.owner, this))
+                       {
+                               Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_VEHICLE_ENTER_GUNNER);
+                       }
+                       else if(!it.owner)
+                       {
+                               if(!it.team || SAME_TEAM(this, it))
+                                       Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_VEHICLE_ENTER);
+                       }
+                       else if(autocvar_g_vehicles_steal)
+                       {
+                               Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_VEHICLE_ENTER_STEAL);
+                       }
+               });
 
                this.last_vehiclecheck = time + 1;
        }