else
self.superweapons_finished = 0;
- if(g_weaponarena_random)
+ if(g_weaponarena_random) // WEAPONTODO: more stuff that should be in a mutator. also: rename those cvars
{
if(g_weaponarena_random_with_laser)
- self.weapons &= ~WEPSET_LASER;
+ self.weapons &= ~WEPSET_BLASTER;
W_RandomWeapons(self, g_weaponarena_random);
if(g_weaponarena_random_with_laser)
- self.weapons |= WEPSET_LASER;
+ self.weapons |= WEPSET_BLASTER;
}
self.items = start_items;