]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
make crouch handling serverside again, for g_bloodloss
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 1dcbf0d1f5bb8df19a81d03b76957e3c8a853aaf..02435cc605931a2ffee4ca2ec0032b5bf0a0a65d 100644 (file)
@@ -2785,8 +2785,19 @@ void PlayerPreThink (void)
 
                self.prevorigin = self.origin;
 
-               if (!self.vehicle)
-               if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && !self.freezetag_frozen) // FIXME-CSAD: prevent crouching if using melee attack
+               float do_crouch = self.BUTTON_CROUCH;
+               if(!self.hook.state)
+                       do_crouch = 0;
+               if(self.health <= g_bloodloss)
+                       do_crouch = 1;
+               if(self.vehicle)
+                       do_crouch = 0;
+               if(self.freezetag_frozen)
+                       do_crouch = 0;
+               if(self.weapon == WEP_SHOTGUN && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink)
+                       do_crouch = 0;
+
+               if (do_crouch)
                {
                        if (!self.crouch)
                        {