]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Merge remote branch 'origin/master' into samual/mutator_ctf
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index a07b2330ca913c5d8a0d69bf1e7d72f642ae6d8d..ed3027a194d1fee080b12c663e37301da8729b9a 100644 (file)
@@ -328,13 +328,28 @@ entity SelectSpawnPoint (float anypoint)
        if(anypoint)
                teamcheck = -1;
        else if(have_team_spawns > 0)
-               teamcheck = self.team; // MUST be team
-       else if(have_team_spawns == 0 && have_noteam_spawns)
+       {
+               if(have_team_spawns_forteam[self.team] == 0)
+               {
+                       // we request a spawn for a team, and we have team
+                       // spawns, but that team has no spawns?
+                       if(have_team_spawns[0])
+                               // try noteam spawns
+                               teamcheck = 0;
+                       else
+                               // if not, any spawn has to do
+                               teamcheck = -1;
+               }
+               else
+                       teamcheck = self.team; // MUST be team
+       }
+       else if(have_team_spawns == 0 && have_team_spawns[0])
                teamcheck = 0; // MUST be noteam
        else
                teamcheck = -1;
                // if we get here, we either require team spawns but have none, or we require non-team spawns and have none; use any spawn then
 
+
        // get the list of players
        playerlist = findchain(classname, "player");
        // get the entire list of spots
@@ -2698,13 +2713,6 @@ void PlayerPreThink (void)
                        return;                                 // the think tics
                }
 
-               if(self.teleport_time)
-               if(time > self.teleport_time)
-               {
-                       self.teleport_time = 0;
-                       self.effects = self.effects - (self.effects & EF_NODRAW);
-               }
-
                if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
                        UpdateSelectedPlayer();