self.model = "";
self.modelindex = 0;
self.weapon = 0;
+ self.weaponname = "";
self.switchingweapon = 0;
self.weaponmodel = "";
self.weaponentity = world;
self.switchweapon = w_getbestweapon(self);
self.cnt = -1; // W_LastWeapon will not complain
self.weapon = 0;
+ self.weaponname = "";
self.switchingweapon = 0;
if(!self.alivetime)