-float autocvar_sv_cheats; // must... declare... global
+#ifndef CHEATS_H
+#define CHEATS_H
+
+//float autocvar_sv_cheats; // must... declare... global
float cheatcount_total;
.float cheatcount;
float CheatFrame();
void Drag_MoveDrag(entity from, entity to); // call this from CopyBody
+#endif