]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cheats.qc
Make most server includes order insensitive
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cheats.qc
index 561208f5f21b69ec088f1d8546ac46f5167fb5a4..d1e72a5ec421ee84515817bb41a73ff652ec81eb 100644 (file)
@@ -1,26 +1,26 @@
 #include "cheats.qh"
+#include "_.qh"
+
 #include "g_damage.qh"
 #include "race.qh"
 #include "t_teleporters.qh"
 
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-       #include "../dpdefs/progsdefs.qh"
-    #include "../dpdefs/dpextensions.qh"
-    #include "../warpzonelib/anglestransform.qh"
-    #include "../warpzonelib/util_server.qh"
-    #include "../common/constants.qh"
-    #include "../common/util.qh"
-    #include "../common/monsters/monsters.qh"
-    #include "../common/weapons/weapons.qh"
-    #include "weapons/tracing.qh"
-    #include "autocvars.qh"
-    #include "defs.qh"
-    #include "../common/deathtypes.qh"
-    #include "mutators/mutators_include.qh"
-    #include "../csqcmodellib/sv_model.qh"
-#endif
+#include "mutators/mutators_include.qh"
+
+#include "weapons/tracing.qh"
+
+#include "../common/constants.qh"
+#include "../common/deathtypes.qh"
+#include "../common/util.qh"
+
+#include "../common/monsters/monsters.qh"
+
+#include "../common/weapons/weapons.qh"
+
+#include "../csqcmodellib/sv_model.qh"
+
+#include "../warpzonelib/anglestransform.qh"
+#include "../warpzonelib/util_server.qh"
 
 void CopyBody(float keepvelocity);
 
@@ -40,15 +40,7 @@ void Drag_MoveDrag(entity from, entity to) { }
 .float maycheat;
 float gamestart_sv_cheats;
 
-const float CHIMPULSE_SPEEDRUN_INIT = 30;
-const float CHIMPULSE_GIVE_ALL = 99;
-const float CHIMPULSE_CLONE_MOVING = 140;
-const float CHIMPULSE_SPEEDRUN = 141;
-const float CHIMPULSE_CLONE_STANDING = 142;
-const float CHIMPULSE_TELEPORT = 143;
-const float CHIMPULSE_R00T = 148;
 
-const float CHRAME_DRAG = 8;
 
 void CheatInit()
 {
@@ -127,7 +119,7 @@ void info_autoscreenshot_findtarget()
                return;
        }
        vector a = vectoangles(e.origin - self.origin);
-       a_x = -a.x; // don't ask
+       a.x = -a.x; // don't ask
        self.angles_x = a.x;
        self.angles_y = a.y;
        // we leave Rick Roll alone
@@ -444,9 +436,9 @@ float CheatCommand(float argc)
                        e.enemy.skin = 1;
                        setsize(e.enemy, '0 0 0', '0 0 0');
                        end = normalize(self.origin + self.view_ofs - e.aiment.origin);
-                       end_x = (end.x > 0) * 2 - 1;
-                       end_y = (end.y > 0) * 2 - 1;
-                       end_z = (end.z > 0) * 2 - 1;
+                       end.x = (end.x > 0) * 2 - 1;
+                       end.y = (end.y > 0) * 2 - 1;
+                       end.z = (end.z > 0) * 2 - 1;
                        if(argc == 4)
                                setorigin(e.enemy, stov(argv(3)));
                        else