return 0;
// sv_clones
- if(i == CHIMPULSE_CLONE_MOVING || i == CHIMPULSE_CLONE_STANDING)
+ if(i == CHIMPULSE_CLONE_MOVING.impulse || i == CHIMPULSE_CLONE_STANDING.impulse)
if(self.lip < sv_clones)
return 1;
{
entity e, e2;
- case CHIMPULSE_SPEEDRUN_INIT: // deploy personal waypoint
+ case CHIMPULSE_SPEEDRUN_INIT.impulse: // deploy personal waypoint
// shared with regular waypoint init, so this is not a cheat by itself
if(!self.personal)
{
self.personal.invincible_finished = self.invincible_finished;
self.personal.teleport_time = time;
break; // this part itself doesn't cheat, so let's not count this
- case CHIMPULSE_CLONE_MOVING:
+ case CHIMPULSE_CLONE_MOVING.impulse:
IS_CHEAT(i, 0, 0);
makevectors (self.v_angle);
self.velocity = self.velocity + v_forward * 300;
self.velocity = self.velocity - v_forward * 300;
DID_CHEAT();
break;
- case CHIMPULSE_CLONE_STANDING:
+ case CHIMPULSE_CLONE_STANDING.impulse:
IS_CHEAT(i, 0, 0);
CopyBody(0);
self.lip += 1;
DID_CHEAT();
break;
- case CHIMPULSE_GIVE_ALL:
+ case CHIMPULSE_GIVE_ALL.impulse:
IS_CHEAT(i, 0, 0);
CheatCommand(tokenize_console("give all"));
break; // already counted as cheat
- case CHIMPULSE_SPEEDRUN:
+ case CHIMPULSE_SPEEDRUN.impulse:
IS_CHEAT(i, 0, 0);
if(self.personal)
{
else
sprint(self, "No waypoint set, cheater (use g_waypointsprite_personal to set one)\n");
break;
- case CHIMPULSE_TELEPORT:
+ case CHIMPULSE_TELEPORT.impulse:
IS_CHEAT(i, 0, 0);
if(self.movetype == MOVETYPE_NOCLIP)
{
}
sprint(self, "Emergency teleport could not find a good location, forget it!\n");
break;
- case CHIMPULSE_R00T:
+ case CHIMPULSE_R00T.impulse:
IS_CHEAT(i, 0, 0);
RandomSelection_Init();
FOR_EACH_PLAYER(e)
effectnum = _particleeffectnum(argv(1));
W_SetupShot(self, false, false, "", CH_WEAPON_A, 0);
traceline(w_shotorg, w_shotorg + w_shotdir * MAX_SHOT_DISTANCE, MOVE_NORMAL, self);
- trailparticles(self, effectnum, w_shotorg, trace_endpos);
+ __trailparticles(self, effectnum, w_shotorg, trace_endpos);
DID_CHEAT();
break;
}
{
if(vlen(oldself.origin - start) < vlen(e.origin - start))
++effectnum;
- else if(vlen(oldself.origin - start) == vlen(e.origin - start) && num_for_edict(oldself) < num_for_edict(e))
+ else if(vlen(oldself.origin - start) == vlen(e.origin - start) && etof(oldself) < etof(e))
++effectnum;
}
fputs(f, strcat("\"race_place\" \"", ftos(effectnum), "\"\n"));
draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
vector vecs = '0 0 0';
- int slot = 0; // TODO: unhardcode
- if(dragger.weaponentity[slot].movedir_x > 0)
- vecs = dragger.weaponentity[slot].movedir;
+ .entity weaponentity = weaponentities[0]; // TODO: unhardcode
+ if(dragger.(weaponentity).movedir.x > 0)
+ vecs = dragger.(weaponentity).movedir;
vector dv = v_right * -vecs_y + v_up * vecs_z;
self.maxs_y = fabs(self.aiment.origin.y - self.enemy.origin.y) * 0.5;
self.maxs_z = fabs(self.aiment.origin.z - self.enemy.origin.z) * 0.5;
self.mins = -1 * self.maxs;
- setorigin(self, self.origin); setsize(self, self.mins, self.maxs); // link edict
+ setorigin(self, self.origin);
+ setsize(self, self.mins, self.maxs); // link edict
}
if(self.cnt == -1) // actually race_place -1