#include "../common/constants.qh"
#include "../common/deathtypes.qh"
+#include "../common/effects.qh"
#include "../common/util.qh"
#include "../common/monsters/all.qh"
else
e = self;
- pointparticles(particleeffectnum("rocket_explode"), e.origin, '0 0 0', 1);
+ Send_Effect("rocket_explode", e.origin, '0 0 0', 1);
sound(e, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
e2 = spawn();
// origin (0..1, on crosshair line)
// velocity
// howmany
- effectnum = particleeffectnum(argv(1));
f = stof(argv(2));
crosshair_trace(self);
start = (1-f) * self.origin + f * trace_endpos;
end = stov(argv(3));
f = stof(argv(4));
- pointparticles(effectnum, start, end, f);
+ Send_Effect(argv(1), start, end, f);
DID_CHEAT();
break;
}