]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cheats.qc
mapinfo: fix and rename noautomaplist flag to donotwant
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cheats.qc
index 00b39fbe2119ecdb8db1430380ce036c22025e05..9ec7cc69a637466cfc9759ac3fe398cc5a02558c 100644 (file)
@@ -10,7 +10,9 @@
 #include <common/mapobjects/teleporters.qh>
 #include <common/mapobjects/triggers.qh>
 #include <common/monsters/_mod.qh>
+#include <common/mutators/mutator/status_effects/_mod.qh>
 #include <common/physics/player.qh>
+#include <common/resources/sv_resources.qh>
 #include <common/stats.qh>
 #include <common/util.qh>
 #include <common/weapons/_all.qh>
@@ -25,7 +27,6 @@
 #include <server/mutators/_mod.qh>
 #include <server/player.qh>
 #include <server/race.qh>
-#include <server/resources.qh>
 #include <server/world.qh>
 
 #ifdef NOCHEATS
@@ -151,15 +152,12 @@ float CheatImpulse(entity this, int imp)
                        SetResource(this.personal, RES_HEALTH, max(1, GetResource(this, RES_HEALTH)));
                        SetResource(this.personal, RES_ARMOR, GetResource(this, RES_ARMOR));
                        STAT(WEAPONS, this.personal) = STAT(WEAPONS, this);
-                       STAT(BUFFS, this.personal) = STAT(BUFFS, this);
-                       STAT(BUFF_TIME, this.personal) = STAT(BUFF_TIME, this);
+                       StatusEffects_copy(this.statuseffects, this.personal, 0);
                        this.personal.items = this.items;
                        this.personal.pauserotarmor_finished = this.pauserotarmor_finished;
                        this.personal.pauserothealth_finished = this.pauserothealth_finished;
                        this.personal.pauserotfuel_finished = this.pauserotfuel_finished;
                        this.personal.pauseregen_finished = this.pauseregen_finished;
-                       STAT(STRENGTH_FINISHED, this.personal) = STAT(STRENGTH_FINISHED, this);
-                       STAT(INVINCIBLE_FINISHED, this.personal) = STAT(INVINCIBLE_FINISHED, this);
                        this.personal.teleport_time = time;
                        break; // this part itself doesn't cheat, so let's not count this
                case CHIMPULSE_CLONE_MOVING.impulse:
@@ -212,15 +210,13 @@ float CheatImpulse(entity this, int imp)
                                SetResource(this, RES_HEALTH, GetResource(this.personal, RES_HEALTH));
                                SetResource(this, RES_ARMOR, GetResource(this.personal, RES_ARMOR));
                                STAT(WEAPONS, this) = STAT(WEAPONS, this.personal);
-                               STAT(BUFFS, this) = STAT(BUFFS, this.personal);
-                               STAT(BUFF_TIME, this) = STAT(BUFF_TIME, this.personal);
                                this.items = this.personal.items;
                                this.pauserotarmor_finished = time + this.personal.pauserotarmor_finished - this.personal.teleport_time;
                                this.pauserothealth_finished = time + this.personal.pauserothealth_finished - this.personal.teleport_time;
                                this.pauserotfuel_finished = time + this.personal.pauserotfuel_finished - this.personal.teleport_time;
                                this.pauseregen_finished = time + this.personal.pauseregen_finished - this.personal.teleport_time;
-                               STAT(STRENGTH_FINISHED, this) = time + STAT(STRENGTH_FINISHED, this.personal) - this.personal.teleport_time;
-                               STAT(INVINCIBLE_FINISHED, this) = time + STAT(INVINCIBLE_FINISHED, this.personal) - this.personal.teleport_time;
+                               StatusEffects_copy(this.personal, this.statuseffects, this.personal.teleport_time);
+                               StatusEffects_update(this);
 
                                if(!autocvar_g_allow_checkpoints)
                                        DID_CHEAT();
@@ -300,11 +296,6 @@ float CheatCommand(entity this, int argc)
                        IS_CHEAT(this, 0, argc, 0);
                        if(argc == 5)
                        {
-                               // arguments:
-                               //   effectname
-                               //   origin (0..1, on crosshair line)
-                               //   velocity
-                               //   howmany
                                f = stof(argv(2));
                                crosshair_trace(this);
                                start = (1-f) * this.origin + f * trace_endpos;
@@ -314,7 +305,9 @@ float CheatCommand(entity this, int argc)
                                DID_CHEAT();
                                break;
                        }
-                       sprint(this, "Usage: sv_cheats 1; restart; cmd pointparticles effectname position(0..1) velocityvector multiplier\n");
+                       sprint(this, "Usage:^3 sv_cheats 1; restart; cmd pointparticles <effectname> <position> <velocity> <countmultiplier>\n");
+                       sprint(this, "  Where <position> is a number from 0 to 1 representing distance on the crosshair line,\n");
+                       sprint(this, "  and <velocity> is a vector \"x y z\"\n");
                        break;
                case "trailparticles":
                        IS_CHEAT(this, 0, argc, 0);
@@ -329,14 +322,12 @@ float CheatCommand(entity this, int argc)
                                DID_CHEAT();
                                break;
                        }
-                       sprint(this, "Usage: sv_cheats 1; restart; cmd trailparticles effectname\n");
+                       sprint(this, "Usage: sv_cheats 1; restart; cmd trailparticles <effectname>\n");
                        break;
                case "make":
                        IS_CHEAT(this, 0, argc, 0);
                        if(argc == 3)
                        {
-                               // arguments:
-                               //   modelname mode
                                f = stof(argv(2));
                                W_SetupShot(this, weaponentities[0], false, false, SND_Null, CH_WEAPON_A, 0, 0);
                                traceline(w_shotorg, w_shotorg + w_shotdir * 2048, MOVE_NORMAL, this);
@@ -375,7 +366,10 @@ float CheatCommand(entity this, int argc)
                                }
                        }
                        else
-                               sprint(this, "Usage: sv_cheats 1; restart; cmd make models/... 0/1/2\n");
+                       {
+                               sprint(this, "Usage:^3 sv_cheats 1; restart; cmd make <modelname> <mode>\n");
+                               sprint(this, "  where <mode> can be 0, 1 or 2\n");
+                       }
                        break;
                case "penalty":
                        IS_CHEAT(this, 0, argc, 0);
@@ -385,7 +379,7 @@ float CheatCommand(entity this, int argc)
                                DID_CHEAT();
                                break;
                        }
-                       sprint(this, "Usage: sv_cheats 1; restart; cmd penalty 5.0 AHAHAHAHAHAHAH))\n");
+                       sprint(this, "Usage:^3 sv_cheats 1; restart; cmd penalty <duration> <reason>))\n");
                        break;
                case "dragbox_spawn": {
                        IS_CHEAT(this, 0, argc, 0);
@@ -510,7 +504,7 @@ float CheatCommand(entity this, int argc)
                                DID_CHEAT();
                                break;
                        }
-                       sprint(this, "Usage: sv_cheats 1; restart; cmd dragbox_setcnt cnt\n");
+                       sprint(this, "Usage:^3 sv_cheats 1; restart; cmd dragbox_setcnt <cnt>\n");
                        break;
                case "drag_save":
                        IS_CHEAT(this, 0, argc, 0);
@@ -530,7 +524,7 @@ float CheatCommand(entity this, int argc)
                                DID_CHEAT();
                                break;
                        }
-                       sprint(this, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
+                       sprint(this, "Usage:^3 sv_cheats 1; restart; cmd dragbox_save <filename>\n");
                        break;
                case "drag_saveraceent":
                        IS_CHEAT(this, 0, argc, 0);
@@ -599,7 +593,7 @@ float CheatCommand(entity this, int argc)
                                DID_CHEAT();
                                break;
                        }
-                       sprint(this, "Usage: sv_cheats 1; restart; cmd dragbox_save filename\n");
+                       sprint(this, "Usage:^3 sv_cheats 1; restart; cmd dragbox_save <filename>\n");
                        break;
                case "drag_clear":
                        IS_CHEAT(this, 0, argc, 0);