]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cheats.qc
Move non-cheat grabbing back into cheatfrae, so all code is in one place. Also remove...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cheats.qc
index ece6fa6cd11a8d6f4f0c17bda89ea3647019adfc..9d5da0d415c8b3ff96b03999128fe38aa096f4db 100644 (file)
@@ -692,18 +692,51 @@ float CheatFrame()
        switch(0)
        {
                default:
-                       if(self.BUTTON_DRAG && !autocvar_g_grab)
-                       {
-                               // consider dragging a cheat only if g_grab is disabled
-                               IS_CHEAT(0, 0, CHRAME_DRAG);
-                       }
                        if(autocvar_sv_cheats)
                        {
-                               // only use cheat dragging if cheats are enabled
+                               // use cheat dragging if cheats are enabled
+                               IS_CHEAT(0, 0, CHRAME_DRAG);
                                crosshair_trace_plusvisibletriggers(self);
-                               if(Drag(trace_ent, TRUE) && !autocvar_g_grab)
+                               if(Drag(trace_ent, TRUE))
                                        DID_CHEAT();
                        }
+                       else if(autocvar_g_grab)
+                       {
+                               // drag is TRUE if the object can be picked up. While an object is being carried, the Drag() function
+                               // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace.
+                               // This also makes sure that an object can only pe picked up if in range, but does not get dropped if
+                               // it goes out of range while slinging it around.
+
+                               float drag;
+                               makevectors(self.v_angle);
+                               WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self);
+                               switch(trace_ent.grab)
+                               {
+                                       case 0: // can't grab
+                                               break;
+                                       case 1: // owner can grab
+                                               if(trace_ent.owner == self || trace_ent.realowner == self)
+                                                       drag = TRUE;
+                                               break;
+                                       case 2: // owner and team mates can grab
+                                               if(trace_ent.owner == self || trace_ent.realowner == self)
+                                                       drag = TRUE;
+                                               if(!IsDifferentTeam(trace_ent.owner, self) || !IsDifferentTeam(trace_ent.realowner, self))
+                                                       drag = TRUE;
+                                               break;
+                                       case 3: // anyone can grab
+                                               drag = TRUE;
+                                               break;
+                                       default:
+                                               break;
+                               }
+                               Drag(trace_ent, drag); // execute dragging
+                       }
+                       else if(self.BUTTON_DRAG)
+                       {
+                               // consider dragging a cheat if g_grab is disabled
+                               IS_CHEAT(0, 0, CHRAME_DRAG);
+                       }
                        break;
        }
 
@@ -841,6 +874,8 @@ void Drag_Finish(entity dragger)
 float Drag_IsDraggable(entity draggee)
 {
        // TODO add more checks for bad stuff here
+       if(draggee == world)
+               return FALSE;
        if(draggee.classname == "func_bobbing")
                return FALSE;
        if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)