]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cheats.qc
Merge remote-tracking branch 'origin/master' into samual/mutator_ctf
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cheats.qc
index e7154b7f52f17617b9a79c7560aba4e551f99161..8377eb465a167d5ebb328b499ebd8fe620f60022 100644 (file)
@@ -92,9 +92,32 @@ float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as a
        if((++attempting, !CheatsAllowed(i,argc,fr))) \
                break
 
+float num_autoscreenshot;
+void info_autoscreenshot_findtarget()
+{
+       entity e;
+       e = find(world, targetname, self.target);
+       if(!e)
+       {
+               objerror("Missing target. FAIL!");
+               return;
+       }
+       vector a = vectoangles(e.origin - self.origin);
+       a_x = -a_x; // don't ask
+       self.angles_x = a_x;
+       self.angles_y = a_y;
+       // we leave Rick Roll alone
+}
 void spawnfunc_info_autoscreenshot()
 {
-       // empty spawnfunc just so this entity can exist
+       if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
+       {
+               objerror("Too many info_autoscreenshot entitites. FAIL!");
+               return;
+       }
+       if(self.target != "")
+               InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
+       // this one just has to exist
 }
 
 float CheatImpulse(float i)
@@ -122,7 +145,7 @@ float CheatImpulse(float i)
                        self.personal.ammo_fuel = self.ammo_fuel;
                        self.personal.health = self.health;
                        self.personal.armorvalue = self.armorvalue;
-                       self.personal.weapons = self.weapons;
+                       WEPSET_COPY_EE(self.personal, self);
                        self.personal.items = self.items;
                        self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
                        self.personal.pauserothealth_finished = self.pauserothealth_finished;
@@ -168,47 +191,26 @@ float CheatImpulse(float i)
                                        self.oldvelocity = self.velocity = self.personal.velocity;
                                        self.angles = self.personal.v_angle;
                                        self.fixangle = TRUE;
-                                       if(self.flagcarried)
-                                       {
-                                               bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
-                                               ReturnFlag(self.flagcarried);
-                                       }
-                               }
-                               if(g_ctf)
-                               {
-                                       self.ammo_rockets = 999;
-                                       self.ammo_nails = 999;
-                                       self.ammo_cells = 999;
-                                       self.ammo_shells = 999;
-                                       self.ammo_fuel = 999;
-                                       self.health = start_health;
-                                       self.armorvalue = start_armorvalue;
-                                       self.weapons |= weaponsInMap;
-                                       self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
-                                       self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
-                                       self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
-                                       self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
-                                       self.strength_finished = 0;
-                                       self.invincible_finished = 0;
-                               }
-                               else
-                               {
-                                       self.ammo_rockets = self.personal.ammo_rockets;
-                                       self.ammo_nails = self.personal.ammo_nails;
-                                       self.ammo_cells = self.personal.ammo_cells;
-                                       self.ammo_shells = self.personal.ammo_shells;
-                                       self.ammo_fuel = self.personal.ammo_fuel;
-                                       self.health = self.personal.health;
-                                       self.armorvalue = self.personal.armorvalue;
-                                       self.weapons = self.personal.weapons;
-                                       self.items = self.personal.items;
-                                       self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
-                                       self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
-                                       self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
-                                       self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
-                                       self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
-                                       self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
+                                       
+                                       MUTATOR_CALLHOOK(AbortSpeedrun);
                                }
+
+                               self.ammo_rockets = self.personal.ammo_rockets;
+                               self.ammo_nails = self.personal.ammo_nails;
+                               self.ammo_cells = self.personal.ammo_cells;
+                               self.ammo_shells = self.personal.ammo_shells;
+                               self.ammo_fuel = self.personal.ammo_fuel;
+                               self.health = self.personal.health;
+                               self.armorvalue = self.personal.armorvalue;
+                               WEPSET_COPY_EE(self, self.personal);
+                               self.items = self.personal.items;
+                               self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
+                               self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
+                               self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
+                               self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
+                               self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
+                               self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
+
                                DID_CHEAT();
                                break;
                        }
@@ -726,6 +728,7 @@ float CheatFrame()
 
                                float drag;
                                crosshair_trace_plusvisibletriggers(self);
+                               drag = FALSE;
                                if(vlen(self.origin - trace_ent.origin) <= autocvar_g_grab_range)
                                {
                                        switch(trace_ent.grab)