]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cheats.qc
Merge remote-tracking branch 'origin/master' into samual/mutator_ctf
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cheats.qc
index d2a21edc1002e0f27202b788ff2eea689e373bd5..8377eb465a167d5ebb328b499ebd8fe620f60022 100644 (file)
@@ -89,10 +89,37 @@ float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as a
        ADD_CHEATS(self,cheating); \
        return attempting
 #define IS_CHEAT(i,argc,fr) \
-       ++attempting; \
-       if(!CheatsAllowed(i,argc,fr)) \
+       if((++attempting, !CheatsAllowed(i,argc,fr))) \
                break
 
+float num_autoscreenshot;
+void info_autoscreenshot_findtarget()
+{
+       entity e;
+       e = find(world, targetname, self.target);
+       if(!e)
+       {
+               objerror("Missing target. FAIL!");
+               return;
+       }
+       vector a = vectoangles(e.origin - self.origin);
+       a_x = -a_x; // don't ask
+       self.angles_x = a_x;
+       self.angles_y = a_y;
+       // we leave Rick Roll alone
+}
+void spawnfunc_info_autoscreenshot()
+{
+       if(++num_autoscreenshot > autocvar_g_max_info_autoscreenshot)
+       {
+               objerror("Too many info_autoscreenshot entitites. FAIL!");
+               return;
+       }
+       if(self.target != "")
+               InitializeEntity(self, info_autoscreenshot_findtarget, INITPRIO_FINDTARGET);
+       // this one just has to exist
+}
+
 float CheatImpulse(float i)
 {
        BEGIN_CHEAT_FUNCTION();
@@ -118,7 +145,7 @@ float CheatImpulse(float i)
                        self.personal.ammo_fuel = self.ammo_fuel;
                        self.personal.health = self.health;
                        self.personal.armorvalue = self.armorvalue;
-                       self.personal.weapons = self.weapons;
+                       WEPSET_COPY_EE(self.personal, self);
                        self.personal.items = self.items;
                        self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
                        self.personal.pauserothealth_finished = self.pauserothealth_finished;
@@ -164,47 +191,26 @@ float CheatImpulse(float i)
                                        self.oldvelocity = self.velocity = self.personal.velocity;
                                        self.angles = self.personal.v_angle;
                                        self.fixangle = TRUE;
-                                       if(self.flagcarried)
-                                       {
-                                               bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n");
-                                               ReturnFlag(self.flagcarried);
-                                       }
-                               }
-                               if(g_ctf)
-                               {
-                                       self.ammo_rockets = 999;
-                                       self.ammo_nails = 999;
-                                       self.ammo_cells = 999;
-                                       self.ammo_shells = 999;
-                                       self.ammo_fuel = 999;
-                                       self.health = start_health;
-                                       self.armorvalue = start_armorvalue;
-                                       self.weapons |= weaponsInMap;
-                                       self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
-                                       self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
-                                       self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
-                                       self.pauseregen_finished = time + autocvar_g_balance_pause_health_regen_spawn;
-                                       self.strength_finished = 0;
-                                       self.invincible_finished = 0;
-                               }
-                               else
-                               {
-                                       self.ammo_rockets = self.personal.ammo_rockets;
-                                       self.ammo_nails = self.personal.ammo_nails;
-                                       self.ammo_cells = self.personal.ammo_cells;
-                                       self.ammo_shells = self.personal.ammo_shells;
-                                       self.ammo_fuel = self.personal.ammo_fuel;
-                                       self.health = self.personal.health;
-                                       self.armorvalue = self.personal.armorvalue;
-                                       self.weapons = self.personal.weapons;
-                                       self.items = self.personal.items;
-                                       self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
-                                       self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
-                                       self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
-                                       self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
-                                       self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
-                                       self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
+                                       
+                                       MUTATOR_CALLHOOK(AbortSpeedrun);
                                }
+
+                               self.ammo_rockets = self.personal.ammo_rockets;
+                               self.ammo_nails = self.personal.ammo_nails;
+                               self.ammo_cells = self.personal.ammo_cells;
+                               self.ammo_shells = self.personal.ammo_shells;
+                               self.ammo_fuel = self.personal.ammo_fuel;
+                               self.health = self.personal.health;
+                               self.armorvalue = self.personal.armorvalue;
+                               WEPSET_COPY_EE(self, self.personal);
+                               self.items = self.personal.items;
+                               self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
+                               self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
+                               self.pauserotfuel_finished = time + self.personal.pauserotfuel_finished - self.personal.teleport_time;
+                               self.pauseregen_finished = time + self.personal.pauseregen_finished - self.personal.teleport_time;
+                               self.strength_finished = time + self.personal.strength_finished - self.personal.teleport_time;
+                               self.invincible_finished = time + self.personal.invincible_finished - self.personal.teleport_time;
+
                                DID_CHEAT();
                                break;
                        }
@@ -215,8 +221,25 @@ float CheatImpulse(float i)
                        break;
                case CHIMPULSE_TELEPORT:
                        IS_CHEAT(i, 0, 0);
+                       if(self.movetype == MOVETYPE_NOCLIP)
+                       {
+                               e = find(world, classname, "info_autoscreenshot");
+                               if(e)
+                               {
+                                       sprint(self, "Emergency teleport used info_autoscreenshot location\n");
+                                       setorigin(self, e.origin);
+                                       self.angles = e.angles;
+                                       remove(e);
+                                       // should we? self.angles_x = -self.angles_x;
+                                       self.fixangle = TRUE;
+                                       self.velocity = '0 0 0';
+                                       DID_CHEAT();
+                                       break;
+                               }
+                       }
                        if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats >= 2) ? 100000 : 100), 1024, 256))
                        {
+                               sprint(self, "Emergency teleport used random location\n");
                                self.angles_x = -self.angles_x;
                                self.fixangle = TRUE;
                                self.velocity = '0 0 0';
@@ -229,7 +252,7 @@ float CheatImpulse(float i)
                        IS_CHEAT(i, 0, 0);
                        FOR_EACH_PLAYER(e)
                        {
-                               get_model_parameters(e.playermodel, e.skinindex);
+                               get_model_parameters(e.playermodel, e.skin);
                                if(get_model_parameters_sex == "Female")
                                {
                                        makevectors(e.angles);
@@ -664,7 +687,7 @@ float CheatCommand(float argc)
        END_CHEAT_FUNCTION();
 }
 
-float Drag(entity e, float grab);
+float Drag(entity e, float grab, float ischeat);
 void Drag_Begin(entity dragger, entity draggee, vector touchpoint);
 void Drag_Finish(entity dragger);
 float Drag_IsDraggable(entity draggee);
@@ -690,13 +713,11 @@ float CheatFrame()
        switch(0)
        {
                default:
-                       if(autocvar_sv_cheats)
+                       if(self.maycheat || (gamestart_sv_cheats && autocvar_sv_cheats))
                        {
                                // use cheat dragging if cheats are enabled
-                               IS_CHEAT(0, 0, CHRAME_DRAG);
                                crosshair_trace_plusvisibletriggers(self);
-                               if(Drag(trace_ent, TRUE))
-                                       DID_CHEAT();
+                               Drag(trace_ent, TRUE, TRUE);
                        }
                        else
                        {
@@ -706,27 +727,30 @@ float CheatFrame()
                                // it goes out of range while slinging it around.
 
                                float drag;
-                               makevectors(self.v_angle);
-                               WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_grab_range, MOVE_NORMAL, self);
-                               switch(trace_ent.grab)
+                               crosshair_trace_plusvisibletriggers(self);
+                               drag = FALSE;
+                               if(vlen(self.origin - trace_ent.origin) <= autocvar_g_grab_range)
                                {
-                                       case 0: // can't grab
-                                               break;
-                                       case 1: // owner can grab
-                                               if(trace_ent.owner == self || trace_ent.realowner == self)
-                                                       drag = TRUE;
-                                               break;
-                                       case 2: // owner and team mates can grab
-                                               if(!IsDifferentTeam(trace_ent.owner, self) || !IsDifferentTeam(trace_ent.realowner, self) || trace_ent.team == self.team)
+                                       switch(trace_ent.grab)
+                                       {
+                                               case 0: // can't grab
+                                                       break;
+                                               case 1: // owner can grab
+                                                       if(trace_ent.owner == self || trace_ent.realowner == self)
+                                                               drag = TRUE;
+                                                       break;
+                                               case 2: // owner and team mates can grab
+                                                       if(!IsDifferentTeam(trace_ent.owner, self) || !IsDifferentTeam(trace_ent.realowner, self) || trace_ent.team == self.team)
+                                                               drag = TRUE;
+                                                       break;
+                                               case 3: // anyone can grab
                                                        drag = TRUE;
-                                               break;
-                                       case 3: // anyone can grab
-                                               drag = TRUE;
-                                               break;
-                                       default:
-                                               break;
+                                                       break;
+                                               default:
+                                                       break;
+                                       }
                                }
-                               Drag(trace_ent, drag); // execute dragging
+                               Drag(trace_ent, drag, FALSE); // execute dragging
                        }
                        break;
        }
@@ -740,59 +764,70 @@ float CheatFrame()
 
 // ENTITY DRAGGING
 
-float Drag(entity e, float pick)
+float Drag(entity e, float pick, float ischeat)
 {
+       BEGIN_CHEAT_FUNCTION();
+
        // returns TRUE when an entity has been picked up
        // If pick is TRUE, the object can also be picked up if it's not being held already
        // If pick is FALSE, only keep dragging the object if it's already being held
 
-       if(Drag_IsDragging(self))
+       switch(0)
        {
-               if(self.BUTTON_DRAG)
-               {
-                       if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
-                       {
-                               Drag_MoveForward(self);
-                               self.impulse = 0;
-                       }
-                       else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
-                       {
-                               Drag_MoveBackward(self);
-                               self.impulse = 0;
-                       }
-                       else if(self.impulse >= 1 && self.impulse <= 9)
-                       {
-                               Drag_SetSpeed(self, self.impulse - 1);
-                       }
-                       else if(self.impulse == 14)
+               default:
+                       if(Drag_IsDragging(self))
                        {
-                               Drag_SetSpeed(self, 9);
-                       }
+                               if(self.BUTTON_DRAG)
+                               {
+                                       if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
+                                       {
+                                               Drag_MoveForward(self);
+                                               self.impulse = 0;
+                                       }
+                                       else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
+                                       {
+                                               Drag_MoveBackward(self);
+                                               self.impulse = 0;
+                                       }
+                                       else if(self.impulse >= 1 && self.impulse <= 9)
+                                       {
+                                               Drag_SetSpeed(self, self.impulse - 1);
+                                       }
+                                       else if(self.impulse == 14)
+                                       {
+                                               Drag_SetSpeed(self, 9);
+                                       }
 
-                       if(frametime)
-                               Drag_Update(self);
-               }
-               else
-               {
-                       Drag_Finish(self);
-               }
-       }
-       else
-       {
-               if(Drag_CanDrag(self))
-                       if(self.BUTTON_DRAG && pick)
+                                       if(frametime)
+                                               Drag_Update(self);
+                               }
+                               else
+                               {
+                                       Drag_Finish(self);
+                               }
+                       }
+                       else
                        {
-                               if(e)
-                                       if(Drag_IsDraggable(e))
+                               if(Drag_CanDrag(self))
+                                       if(self.BUTTON_DRAG && pick)
                                        {
-                                                       if(e.draggedby)
-                                                               Drag_Finish(e.draggedby);
-                                                       if(e.tag_entity)
-                                                               detach_sameorigin(e);
-                                                       Drag_Begin(self, e, trace_endpos);
-                                                       return TRUE;
+                                               if(e)
+                                                       if(Drag_IsDraggable(e))
+                                                       {
+                                                               if(ischeat)
+                                                                       IS_CHEAT(0, 0, CHRAME_DRAG);
+                                                               if(e.draggedby)
+                                                                       Drag_Finish(e.draggedby);
+                                                               if(e.tag_entity)
+                                                                       detach_sameorigin(e);
+                                                               Drag_Begin(self, e, trace_endpos);
+                                                               if(ischeat)
+                                                                       DID_CHEAT();
+                                                               return TRUE;
+                                                       }
                                        }
                        }
+                       break;
        }
        return FALSE;
 }