return;
}
vector a = vectoangles(e.origin - self.origin);
- a_x = -a.x; // don't ask
+ a.x = -a.x; // don't ask
self.angles_x = a.x;
self.angles_y = a.y;
// we leave Rick Roll alone
e.enemy.skin = 1;
setsize(e.enemy, '0 0 0', '0 0 0');
end = normalize(self.origin + self.view_ofs - e.aiment.origin);
- end_x = (end.x > 0) * 2 - 1;
- end_y = (end.y > 0) * 2 - 1;
- end_z = (end.z > 0) * 2 - 1;
+ end.x = (end.x > 0) * 2 - 1;
+ end.y = (end.y > 0) * 2 - 1;
+ end.z = (end.z > 0) * 2 - 1;
if(argc == 4)
setorigin(e.enemy, stov(argv(3)));
else