]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cheats.qc
Merge branch 'master' into Mario/vaporizer_damage
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cheats.qc
index 28bb86cb85e9d8201233efde3af9fa6612944f77..657ec4d7fd3c0e15f6477c5a56c766b5a5effcb1 100644 (file)
@@ -1,3 +1,27 @@
+#include "cheats.qh"
+#include "g_damage.qh"
+#include "race.qh"
+#include "t_teleporters.qh"
+
+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+       #include "../dpdefs/progsdefs.qh"
+    #include "../dpdefs/dpextensions.qh"
+    #include "../warpzonelib/anglestransform.qh"
+    #include "../warpzonelib/util_server.qh"
+    #include "../common/constants.qh"
+    #include "../common/util.qh"
+    #include "../common/monsters/monsters.qh"
+    #include "../common/weapons/weapons.qh"
+    #include "weapons/tracing.qh"
+    #include "autocvars.qh"
+    #include "defs.qh"
+    #include "../common/deathtypes.qh"
+    #include "mutators/mutators_include.qh"
+    #include "../csqcmodellib/sv_model.qh"
+#endif
+
 void CopyBody(float keepvelocity);
 
 #ifdef NOCHEATS
@@ -103,7 +127,7 @@ void info_autoscreenshot_findtarget()
                return;
        }
        vector a = vectoangles(e.origin - self.origin);
-       a_x = -a.x; // don't ask
+       a.x = -a.x; // don't ask
        self.angles_x = a.x;
        self.angles_y = a.y;
        // we leave Rick Roll alone
@@ -420,9 +444,9 @@ float CheatCommand(float argc)
                        e.enemy.skin = 1;
                        setsize(e.enemy, '0 0 0', '0 0 0');
                        end = normalize(self.origin + self.view_ofs - e.aiment.origin);
-                       end_x = (end.x > 0) * 2 - 1;
-                       end_y = (end.y > 0) * 2 - 1;
-                       end_z = (end.z > 0) * 2 - 1;
+                       end.x = (end.x > 0) * 2 - 1;
+                       end.y = (end.y > 0) * 2 - 1;
+                       end.z = (end.z > 0) * 2 - 1;
                        if(argc == 4)
                                setorigin(e.enemy, stov(argv(3)));
                        else
@@ -768,6 +792,16 @@ float CheatFrame()
 
 // ENTITY DRAGGING
 
+// on dragger:
+.float draggravity;
+.float dragspeed; // speed of mouse wheel action
+.float dragdistance; // distance of dragentity's draglocalvector from view_ofs
+.vector draglocalvector; // local attachment vector of the dragentity
+.float draglocalangle;
+// on draggee:
+.entity draggedby;
+.float dragmovetype;
+
 float Drag(float force_allow_pick, float ischeat)
 {
        BEGIN_CHEAT_FUNCTION();
@@ -869,15 +903,6 @@ float Drag(float force_allow_pick, float ischeat)
        return false;
 }
 
-// on dragger:
-.float draggravity;
-.float dragspeed; // speed of mouse wheel action
-.float dragdistance; // distance of dragentity's draglocalvector from view_ofs
-.vector draglocalvector; // local attachment vector of the dragentity
-.float draglocalangle;
-// on draggee:
-.entity draggedby;
-.float dragmovetype;
 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
 {
        float tagscale;