self.personal.ammo_fuel = self.ammo_fuel;
self.personal.health = self.health;
self.personal.armorvalue = self.armorvalue;
- WEPSET_COPY_EE(self.personal, self);
+ self.personal.weapons = self.weapons;
self.personal.items = self.items;
self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
self.personal.pauserothealth_finished = self.pauserothealth_finished;
self.ammo_fuel = self.personal.ammo_fuel;
self.health = self.personal.health;
self.armorvalue = self.personal.armorvalue;
- WEPSET_COPY_EE(self, self.personal);
+ self.weapons = self.personal.weapons;
self.items = self.personal.items;
self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
e = self;
pointparticles(particleeffectnum("rocket_explode"), e.origin, '0 0 0', 1);
- sound(e, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ sound(e, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
e2 = spawn();
setorigin(e2, e.origin);
draggee.draggravity = draggee.gravity;
draggee.movetype = MOVETYPE_WALK;
draggee.gravity = 0.00001;
- draggee.flags &~= FL_ONGROUND;
+ draggee.flags &= ~FL_ONGROUND;
draggee.draggedby = dragger;
dragger.dragentity = draggee;
entity draggee;
draggee = dragger.dragentity;
- draggee.flags &~= FL_ONGROUND;
+ draggee.flags &= ~FL_ONGROUND;
curorigin = gettaginfo(draggee, 0);
curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;