#include "race.qh"
#include "../common/triggers/teleporters.qh"
-#include "mutators/mutators_include.qh"
+#include "mutators/all.qh"
#include "weapons/tracing.qh"
#include "../common/constants.qh"
-#include "../common/deathtypes.qh"
+#include "../common/deathtypes/all.qh"
#include "../common/util.qh"
#include "../common/monsters/all.qh"
e2 = spawn();
setorigin(e2, e.origin);
- RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT, e);
+ RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT.m_id, e);
remove(e2);
LOG_INFO("404 Sportsmanship not found.\n");
draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
vector vecs = '0 0 0';
- if(dragger.weaponentity.movedir_x > 0)
- vecs = dragger.weaponentity.movedir;
+ int slot = 0; // TODO: unhardcode
+ if(dragger.weaponentity[slot].movedir_x > 0)
+ vecs = dragger.weaponentity[slot].movedir;
vector dv = v_right * -vecs_y + v_up * vecs_z;