+#include "cheats.qh"
+#include "g_damage.qh"
+#include "race.qh"
+#include "t_teleporters.qh"
+
#if defined(CSQC)
#elif defined(MENUQC)
#elif defined(SVQC)
- #include "../dpdefs/progsdefs.qc"
- #include "../dpdefs/dpextensions.qc"
+ #include "../dpdefs/progsdefs.qh"
+ #include "../dpdefs/dpextensions.qh"
#include "../warpzonelib/anglestransform.qh"
#include "../warpzonelib/util_server.qh"
#include "../common/constants.qh"
#include "autocvars.qh"
#include "defs.qh"
#include "../common/deathtypes.qh"
+ #include "../common/triggers/subs.qh"
#include "mutators/mutators_include.qh"
#include "../csqcmodellib/sv_model.qh"
- #include "cheats.qh"
#endif
void CopyBody(float keepvelocity);
return;
}
vector a = vectoangles(e.origin - self.origin);
- a_x = -a.x; // don't ask
+ a.x = -a.x; // don't ask
self.angles_x = a.x;
self.angles_y = a.y;
// we leave Rick Roll alone
e.enemy.skin = 1;
setsize(e.enemy, '0 0 0', '0 0 0');
end = normalize(self.origin + self.view_ofs - e.aiment.origin);
- end_x = (end.x > 0) * 2 - 1;
- end_y = (end.y > 0) * 2 - 1;
- end_z = (end.z > 0) * 2 - 1;
+ end.x = (end.x > 0) * 2 - 1;
+ end.y = (end.y > 0) * 2 - 1;
+ end.z = (end.z > 0) * 2 - 1;
if(argc == 4)
setorigin(e.enemy, stov(argv(3)));
else
// ENTITY DRAGGING
+// on dragger:
+.float draggravity;
+.float dragspeed; // speed of mouse wheel action
+.float dragdistance; // distance of dragentity's draglocalvector from view_ofs
+.vector draglocalvector; // local attachment vector of the dragentity
+.float draglocalangle;
+// on draggee:
+.entity draggedby;
+.float dragmovetype;
+
float Drag(float force_allow_pick, float ischeat)
{
BEGIN_CHEAT_FUNCTION();
return false;
}
-// on dragger:
-.float draggravity;
-.float dragspeed; // speed of mouse wheel action
-.float dragdistance; // distance of dragentity's draglocalvector from view_ofs
-.vector draglocalvector; // local attachment vector of the dragentity
-.float draglocalangle;
-// on draggee:
-.entity draggedby;
-.float dragmovetype;
void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
{
float tagscale;