-entity CopyBody(float keepvelocity);
+void CopyBody(float keepvelocity);
#ifdef NOCHEATS
self.personal.ammo_fuel = self.ammo_fuel;
self.personal.health = self.health;
self.personal.armorvalue = self.armorvalue;
- self.personal.weapons = self.weapons;
+ WEPSET_COPY_EE(self.personal, self);
self.personal.items = self.items;
self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
self.personal.pauserothealth_finished = self.pauserothealth_finished;
case CHIMPULSE_CLONE_MOVING:
IS_CHEAT(i, 0, 0);
makevectors (self.v_angle);
- e = CopyBody(1);
- if(e.colormap <= maxclients && e.colormap > 0)
- e.colormap = 1024 + self.clientcolors;
- e.velocity = e.velocity + v_forward * 300;
+ self.velocity = self.velocity + v_forward * 300;
+ CopyBody(1);
self.lip += 1;
+ self.velocity = self.velocity - v_forward * 300;
DID_CHEAT();
break;
case CHIMPULSE_CLONE_STANDING:
IS_CHEAT(i, 0, 0);
- e = CopyBody(0);
- if(e.colormap <= maxclients && e.colormap > 0)
- e.colormap = 1024 + self.clientcolors;
+ CopyBody(0);
self.lip += 1;
DID_CHEAT();
break;
self.ammo_fuel = 999;
self.health = start_health;
self.armorvalue = start_armorvalue;
- self.weapons |= weaponsInMap;
+ WEPSET_OR_EA(self.personal, weaponsInMap);
self.pauserotarmor_finished = time + autocvar_g_balance_pause_armor_rot_spawn;
self.pauserothealth_finished = time + autocvar_g_balance_pause_health_rot_spawn;
self.pauserotfuel_finished = time + autocvar_g_balance_pause_fuel_rot_spawn;
self.ammo_fuel = self.personal.ammo_fuel;
self.health = self.personal.health;
self.armorvalue = self.personal.armorvalue;
- self.weapons = self.personal.weapons;
+ WEPSET_COPY_EE(self, self.personal);
self.items = self.personal.items;
self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;