self.personal.ammo_fuel = self.ammo_fuel;
self.personal.health = self.health;
self.personal.armorvalue = self.armorvalue;
- WEPSET_COPY_EE(self.personal, self);
+ self.personal.weapons = self.weapons;
self.personal.items = self.items;
self.personal.pauserotarmor_finished = self.pauserotarmor_finished;
self.personal.pauserothealth_finished = self.pauserothealth_finished;
self.ammo_fuel = self.personal.ammo_fuel;
self.health = self.personal.health;
self.armorvalue = self.personal.armorvalue;
- WEPSET_COPY_EE(self, self.personal);
+ self.weapons = self.personal.weapons;
self.items = self.personal.items;
self.pauserotarmor_finished = time + self.personal.pauserotarmor_finished - self.personal.teleport_time;
self.pauserothealth_finished = time + self.personal.pauserothealth_finished - self.personal.teleport_time;
break;
}
}
- if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 1024, 256))
+ if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384))
{
sprint(self, "Emergency teleport used random location\n");
self.angles_x = -self.angles_x;
e = self;
pointparticles(particleeffectnum("rocket_explode"), e.origin, '0 0 0', 1);
- sound(e, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
+ sound(e, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
e2 = spawn();
setorigin(e2, e.origin);
- RadiusDamage(e2, self, 1000, 0, 128, world, 500, DEATH_CHEAT, e);
+ RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT, e);
remove(e2);
print("404 Sportsmanship not found.\n");
draggee.draggravity = draggee.gravity;
draggee.movetype = MOVETYPE_WALK;
draggee.gravity = 0.00001;
- draggee.flags &~= FL_ONGROUND;
+ draggee.flags &= ~FL_ONGROUND;
draggee.draggedby = dragger;
dragger.dragentity = draggee;
entity draggee;
draggee = dragger.dragentity;
- draggee.flags &~= FL_ONGROUND;
+ draggee.flags &= ~FL_ONGROUND;
curorigin = gettaginfo(draggee, 0);
curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;