#pragma once
+bool autocvar__campaign_testrun;
+int autocvar__campaign_index;
+string autocvar__campaign_name;
+bool autocvar_g_campaign;
+float autocvar_g_campaign_forceteam;
+int autocvar_g_campaign_skill;
+
// this must be included BEFORE campaign_common.h to make this a memory saving
#define CAMPAIGN_MAX_ENTRIES 2
-string campaign_message;
+int Campaign_GetLevelNum();
+string Campaign_GetMessage();
void CampaignPreInit();
void CampaignPostInit();
* in other game modes, this is ignored
*/
bool campaign_bots_may_start;
+
+bool campaign_forcewin;