// campaign cvars:
// _campaign_index: index of CURRENT map
// _campaign_name: name of the current campaign
-// g_campaign(name)_index: index of current LAST map (saved)
+// g_campaign(name) _index: index of current LAST map (saved)
// g_campaign_skill: bot skill offset
float campaign_level;
float campaign_won;
string campaign_index_var;
-//float checkrules_equality;
+// float checkrules_equality;
float CampaignBailout(string s)
{
cvar_set = cvar_set_normal;
cvar_set("g_campaign", "0");
LOG_INFO("^4campaign initialization failed: ", s);
- if(autocvar__campaign_testrun)
+ if (autocvar__campaign_testrun) {
error("CAMPAIGN FAIL AHAHAHAHAHAHAHAHAH))");
+ }
return 1;
}
{
float p, q;
p = strstrofs(cvar_campaignwrapper_list, strcat("; ", theCvar, " "), 0);
- if(p < 0)
+ if (p < 0) {
return cvar_defstring(theCvar);
+ }
p += strlen(theCvar) + 3;
q = strstrofs(cvar_campaignwrapper_list, ";", p);
- if(q < 0)
+ if (q < 0) {
return cvar_defstring(theCvar);
+ }
return substring(cvar_campaignwrapper_list, p, q - p);
}
float cvar_campaignwrapper(string theCvar)
}
void cvar_set_campaignwrapper(string theCvar, string theValue)
{
- if(cvar_string_campaignwrapper(theCvar) == theValue)
+ if (cvar_string_campaignwrapper(theCvar) == theValue) {
return;
+ }
string s;
s = cvar_campaignwrapper_list;
cvar_campaignwrapper_list = strzone(strcat("; ", theCvar, " ", theValue, s));
strunzone(s);
- //print(cvar_campaignwrapper_list, "\n");
+ // print(cvar_campaignwrapper_list, "\n");
}
float Campaign_Invalid()
string thismapname, wantedmapname;
thismapname = GetMapname();
wantedmapname = campaign_gametype[0];
- if(MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname))
+ if (MapInfo_CurrentGametype() != MapInfo_Type_FromString(wantedmapname)) {
return CampaignBailout("wrong game type!");
+ }
wantedmapname = campaign_mapname[0];
- if(wantedmapname != thismapname)
+ if (wantedmapname != thismapname) {
return CampaignBailout(strcat("wrong map: ", wantedmapname, " != ", thismapname));
+ }
return 0;
}
campaign_index_var = strzone(strcat("g_campaign", campaign_name, "_index"));
CampaignFile_Load(campaign_level, 2);
- if(campaign_entries < 1)
- {
+ if (campaign_entries < 1) {
CampaignBailout("unknown map");
return;
}
- if(autocvar_sv_cheats)
- {
+ if (autocvar_sv_cheats) {
MapInfo_SwitchGameType(MapInfo_Type_FromString(campaign_gametype[0]));
CampaignFile_Unload();
CampaignBailout("JOLLY CHEATS AHAHAHAHAHAHAH))");
baseskill = autocvar_g_campaign_skill;
baseskill = baseskill + campaign_botskill[0];
- if(baseskill < 0)
+ if (baseskill < 0) {
baseskill = 0;
+ }
cvar_set("sv_public", "0");
cvar_set("pausable", "1");
// with the menu a little still...)
cvar_set_normal("sv_gravity", ftos(autocvar_sv_gravity));
- if(Campaign_Invalid())
+ if (Campaign_Invalid()) {
return;
+ }
title = campaign_shortdesc[0];
title = strzone(strcat("Level ", ftos(campaign_level + 1), ": ", title));
void CampaignPostInit()
{
// now some sanity checks
- if(Campaign_Invalid())
+ if (Campaign_Invalid()) {
return;
- if(autocvar__campaign_testrun)
- {
+ }
+ if (autocvar__campaign_testrun) {
cvar_set("fraglimit", "0");
cvar_set("timelimit", "0.01");
cvar_set_normal("fraglimit", "0");
cvar_set_normal("timelimit", "0.01");
- }
- else
- {
+ } else {
cvar_set("fraglimit", ftos(campaign_fraglimit[0]));
cvar_set("timelimit", ftos(campaign_timelimit[0]));
cvar_set_normal("fraglimit", ftos(campaign_fraglimit[0]));
fh = fopen("campaign.cfg", FILE_READ);
contents = "";
- if(fh >= 0)
- {
- while((l = fgets(fh)))
- {
+ if (fh >= 0) {
+ while ((l = fgets(fh))) {
len = tokenize_console(l);
- if(len != 3)
+ if (len != 3) {
continue;
- if(argv(0) != "set")
+ }
+ if (argv(0) != "set") {
continue;
- if(argv(1) == cvarname)
+ }
+ if (argv(1) == cvarname) {
continue;
+ }
contents = strcat(contents, "set ", argv(1), " ", argv(2), "\n");
}
fclose(fh);
}
contents = strcat(contents, "set ", cvarname, " ", ftos(value), "\n");
fh = fopen("campaign.cfg", FILE_WRITE);
- if(fh >= 0)
- {
+ if (fh >= 0) {
fputs(fh, contents);
- }
- else
- {
+ } else {
error("Cannot write to campaign file");
}
}
string savevar;
FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
- if(it.winning)
+ if (it.winning) {
won += 1;
- else
+ } else {
lost += 1;
+ }
});
- if(autocvar__campaign_testrun)
- {
+ if (autocvar__campaign_testrun) {
campaign_won = 1;
bprint("Campaign test run, advancing level.\n");
- }
- else if(won == 1 && lost == 0 && checkrules_equality == 0)
- {
- if(autocvar_timelimit != 0 && autocvar_fraglimit != 0 && time > autocvar_timelimit * 60) // checks if the timelimit has expired.
- {
+ } else if (won == 1 && lost == 0 && checkrules_equality == 0) {
+ if (autocvar_timelimit != 0 && autocvar_fraglimit != 0 && time > autocvar_timelimit * 60) { // checks if the timelimit has expired.
campaign_won = 0;
bprint("Time's up! The current level has been LOST.\n");
// sound!
- }
- else
- {
+ } else {
campaign_won = 1;
bprint("The current level has been WON.\n");
// sound!
}
- }
- else if(autocvar_timelimit != 0 && time > autocvar_timelimit * 60)
- {
+ } else if (autocvar_timelimit != 0 && time > autocvar_timelimit * 60) {
campaign_won = 0;
bprint("Time's up! The current level has been LOST.\n");
// sound!
- }
- else
- {
+ } else {
campaign_won = 0;
bprint("The current level has been LOST.\n");
// sound!
}
- if(campaign_won && cheatcount_total == 0 && !autocvar__campaign_testrun)
- {
- if(campaign_level == cvar_normal(campaign_index_var))
- {
- if(campaign_entries < 2)
- {
+ if (campaign_won && cheatcount_total == 0 && !autocvar__campaign_testrun) {
+ if (campaign_level == cvar_normal(campaign_index_var)) {
+ if (campaign_entries < 2) {
// I have won
savevar = strcat("g_campaign", campaign_name, "_won");
CampaignSaveCvar(savevar, 1);
// advance level (for menu to show it right)
CampaignSaveCvar(campaign_index_var, campaign_level + 1);
- }
- else
- {
+ } else {
// advance level
CampaignSaveCvar(campaign_index_var, campaign_level + 1);
}
{
// NOTE: campaign_won is 0 or 1, that is, points to the next level
- if(campaign_won && campaign_entries < 2)
- {
+ if (campaign_won && campaign_entries < 2) {
// last map won!
LOG_DEBUG("^2test run: campaign looks GOOD");
localcmd("togglemenu 1\n");
}
-
void CampaignLevelWarp(float n)
{
- if(n < 0)
+ if (n < 0) {
n = campaign_level + 1;
+ }
CampaignFile_Unload();
CampaignFile_Load(n, 1);
- if(campaign_entries)
+ if (campaign_entries) {
CampaignSetup(0);
- else
+ } else {
error("Sorry, cheater. You are NOT WELCOME.");
+ }
CampaignFile_Unload();
}
-