void botframe_autowaypoints()
{
- FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.deadflag == DEAD_NO, LAMBDA(
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && !IS_DEAD(it), LAMBDA(
// going back is broken, so only fix waypoints to walk TO the player
//botframe_autowaypoints_fix(p, false, botframe_autowaypoints_lastwp0);
botframe_autowaypoints_fix(it, true, botframe_autowaypoints_lastwp1);