// (suitable for spawnfunc_waypoint editor)
entity waypoint_spawn(vector m1, vector m2, float f)
{
- local entity w;
+ entity w;
w = find(world, classname, "waypoint");
if not(f & WAYPOINTFLAG_PERSONAL)
w.model = "";
return w;
-};
+}
// add a new link to the spawnfunc_waypoint, replacing the furthest link it already has
void waypoint_addlink(entity from, entity to)
{
- local float c;
+ float c;
if (from == to)
return;
{
// if either is a box we have to find the nearest points on them to
// calculate the distance properly
- local vector v1, v2, m1, m2;
+ vector v1, v2, m1, m2;
v1 = from.origin;
m1 = to.absmin;
m2 = to.absmax;
if (from.wp01mincost < c) {from.wp02 = to;from.wp02mincost = c;return;} from.wp02 = from.wp01;from.wp02mincost = from.wp01mincost;
if (from.wp00mincost < c) {from.wp01 = to;from.wp01mincost = c;return;} from.wp01 = from.wp00;from.wp01mincost = from.wp00mincost;
from.wp00 = to;from.wp00mincost = c;return;
-};
+}
// relink this spawnfunc_waypoint
// (precompile a list of all reachable waypoints from this spawnfunc_waypoint)
// (SLOW!)
void waypoint_think()
{
- local entity e;
- local vector sv, sm1, sm2, ev, em1, em2, dv;
+ entity e;
+ vector sv, sm1, sm2, ev, em1, em2, dv;
bot_calculate_stepheightvec();
}
navigation_testtracewalk = 0;
self.wplinked = TRUE;
-};
+}
void waypoint_clearlinks(entity wp)
{
// clear links to other waypoints
- local float f;
+ float f;
f = 10000000;
wp.wp00 = wp.wp01 = wp.wp02 = wp.wp03 = wp.wp04 = wp.wp05 = wp.wp06 = wp.wp07 = world;
wp.wp08 = wp.wp09 = wp.wp10 = wp.wp11 = wp.wp12 = wp.wp13 = wp.wp14 = wp.wp15 = world;
wp.wp24mincost = wp.wp25mincost = wp.wp26mincost = wp.wp27mincost = wp.wp28mincost = wp.wp29mincost = wp.wp30mincost = wp.wp31mincost = f;
wp.wplinked = FALSE;
-};
+}
// tell a spawnfunc_waypoint to relink
void waypoint_schedulerelink(entity wp)
// TODO: add some sort of visible box in edit mode for box waypoints
if (autocvar_g_waypointeditor)
{
- local vector m1, m2;
+ vector m1, m2;
m1 = wp.mins;
m2 = wp.maxs;
setmodel(wp, "models/runematch/rune.mdl"); wp.effects = EF_LOWPRECISION;
// schedule a relink after other waypoints have had a chance to spawn
waypoint_clearlinks(self);
//waypoint_schedulerelink(self);
-};
+}
// remove a spawnfunc_waypoint, and schedule all neighbors to relink
void waypoint_remove(entity e)
waypoint_schedulerelink(e.wp31);
// and now remove the spawnfunc_waypoint
remove(e);
-};
+}
// empties the map of waypoints
void waypoint_removeall()
{
- local entity head, next;
+ entity head, next;
head = findchain(classname, "waypoint");
while (head)
{
remove(head);
head = next;
}
-};
+}
// tell all waypoints to relink
// (is this useful at all?)
void waypoint_schedulerelinkall()
{
- local entity head;
+ entity head;
relink_total = relink_walkculled = relink_pvsculled = relink_lengthculled = 0;
head = findchain(classname, "waypoint");
while (head)
waypoint_schedulerelink(head);
head = head.chain;
}
-};
+}
// Load waypoint links from file
float waypoint_load_links()
{
- local string filename, s;
- local float file, tokens, c, found;
- local entity wp_from, wp_to;
- local vector wp_to_pos, wp_from_pos;
+ string filename, s;
+ float file, tokens, c = 0, found;
+ entity wp_from = world, wp_to;
+ vector wp_to_pos, wp_from_pos;
filename = strcat("maps/", mapname);
filename = strcat(filename, ".waypoints.cache");
file = fopen(filename, FILE_READ);
return FALSE;
}
- while (1)
+ while ((s = fgets(file)))
{
- s = fgets(file);
- if (!s)
- break;
-
tokens = tokenizebyseparator(s, "*");
if (tokens!=2)
wp_to_pos = stov(argv(1));
// Search "from" waypoint
- if(wp_from.origin!=wp_from_pos)
+ if(!wp_from || wp_from.origin!=wp_from_pos)
{
wp_from = findradius(wp_from_pos, 1);
found = FALSE;
botframe_cachedwaypointlinks = TRUE;
return TRUE;
-};
+}
void waypoint_load_links_hardwired()
{
- local string filename, s;
- local float file, tokens, c, found;
- local entity wp_from, wp_to;
- local vector wp_to_pos, wp_from_pos;
+ string filename, s;
+ float file, tokens, c = 0, found;
+ entity wp_from = world, wp_to;
+ vector wp_to_pos, wp_from_pos;
filename = strcat("maps/", mapname);
filename = strcat(filename, ".waypoints.hardwired");
file = fopen(filename, FILE_READ);
return;
}
- for (;;)
+ while ((s = fgets(file)))
{
- s = fgets(file);
- if (!s)
- break;
-
if(substring(s, 0, 2)=="//")
continue;
wp_to_pos = stov(argv(1));
// Search "from" waypoint
- if(wp_from.origin!=wp_from_pos)
+ if(!wp_from || wp_from.origin!=wp_from_pos)
{
wp_from = findradius(wp_from_pos, 5);
found = FALSE;
dprint(" waypoint links from maps/");
dprint(mapname);
dprint(".waypoints.hardwired\n");
-};
+}
// Save all waypoint links to a file
void waypoint_save_links()
{
- local string filename, s;
- local float file, c, i;
- local entity w, link;
+ string filename, s;
+ float file, c, i;
+ entity w, link;
filename = strcat("maps/", mapname);
filename = strcat(filename, ".waypoints.cache");
file = fopen(filename, FILE_WRITE);
for(i=0;i<32;++i)
{
// :S
+ link = world;
switch(i)
{
// for i in $(seq -w 0 31); do echo "case $i:link = w.wp$i; break;"; done;
- case 00:link = w.wp00; break;
- case 01:link = w.wp01; break;
- case 02:link = w.wp02; break;
- case 03:link = w.wp03; break;
- case 04:link = w.wp04; break;
- case 05:link = w.wp05; break;
- case 06:link = w.wp06; break;
- case 07:link = w.wp07; break;
- case 08:link = w.wp08; break;
- case 09:link = w.wp09; break;
+ case 0:link = w.wp00; break;
+ case 1:link = w.wp01; break;
+ case 2:link = w.wp02; break;
+ case 3:link = w.wp03; break;
+ case 4:link = w.wp04; break;
+ case 5:link = w.wp05; break;
+ case 6:link = w.wp06; break;
+ case 7:link = w.wp07; break;
+ case 8:link = w.wp08; break;
+ case 9:link = w.wp09; break;
case 10:link = w.wp10; break;
case 11:link = w.wp11; break;
case 12:link = w.wp12; break;
print(" waypoints links to maps/");
print(mapname);
print(".waypoints.cache\n");
-};
+}
// save waypoints to gamedir/data/maps/mapname.waypoints
void waypoint_saveall()
{
- local string filename, s;
- local float file, c;
- local entity w;
+ string filename, s;
+ float file, c;
+ entity w;
filename = strcat("maps/", mapname);
filename = strcat(filename, ".waypoints");
file = fopen(filename, FILE_WRITE);
}
waypoint_save_links();
botframe_loadedforcedlinks = FALSE;
-};
+}
// load waypoints from file
float waypoint_loadall()
{
- local string filename, s;
- local float file, cwp, cwb, fl;
- local vector m1, m2;
+ string filename, s;
+ float file, cwp, cwb, fl;
+ vector m1, m2;
cwp = 0;
cwb = 0;
filename = strcat("maps/", mapname);
file = fopen(filename, FILE_READ);
if (file >= 0)
{
- while (1)
+ while ((s = fgets(file)))
{
- s = fgets(file);
- if (!s)
- break;
m1 = stov(s);
s = fgets(file);
- if (!s)
+ if not(s)
break;
m2 = stov(s);
s = fgets(file);
- if (!s)
+ if not(s)
break;
fl = stof(s);
waypoint_spawn(m1, m2, fl);
dprint(" failed\n");
}
return cwp + cwb;
-};
+}
vector waypoint_fixorigin(vector position)
{
void waypoint_spawnforitem_force(entity e, vector org)
{
- local entity w;
+ entity w;
// Fix the waypoint altitude if necessary
org = waypoint_fixorigin(org);
return;
waypoint_spawnforitem_force(e, e.origin);
-};
+}
void waypoint_spawnforteleporter_boxes(entity e, vector org1, vector org2, vector destination1, vector destination2, float timetaken)
{
- local entity w;
- local entity dw;
+ entity w;
+ entity dw;
w = waypoint_spawn(org1, org2, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_NORELINK);
dw = waypoint_spawn(destination1, destination2, WAYPOINTFLAG_GENERATED);
// one way link to the destination
// (teleporters are not goals, so this is probably useless)
e.nearestwaypoint = w;
e.nearestwaypointtimeout = time + 1000000000;
-};
+}
void waypoint_spawnforteleporter_v(entity e, vector org, vector destination, float timetaken)
{
org = waypoint_fixorigin(org);
destination = waypoint_fixorigin(destination);
waypoint_spawnforteleporter_boxes(e, org, org, destination, destination, timetaken);
-};
+}
void waypoint_spawnforteleporter(entity e, vector destination, float timetaken)
{
destination = waypoint_fixorigin(destination);
waypoint_spawnforteleporter_boxes(e, e.absmin, e.absmax, destination, destination, timetaken);
-};
+}
entity waypoint_spawnpersonal(vector position)
{
waypoint_schedulerelink(w);
return w;
-};
+}
void botframe_showwaypointlinks()
{
- local entity player, head, w;
+ entity player, head, w;
if (time < botframe_waypointeditorlightningtime)
return;
botframe_waypointeditorlightningtime = time + 0.5;
}
player = find(player, classname, "player");
}
-};
+}
+
+float botframe_autowaypoints_fixdown(vector v)
+{
+ tracebox(v, PL_MIN, PL_MAX, v + '0 0 -64', MOVE_NOMONSTERS, world);
+ if(trace_fraction >= 1)
+ return 0;
+ return 1;
+}
+
+float botframe_autowaypoints_createwp(vector v, entity p, .entity fld)
+{
+ entity w;
+
+ w = find(world, classname, "waypoint");
+ while (w)
+ {
+ // if a matching spawnfunc_waypoint already exists, don't add a duplicate
+ if (boxesoverlap(v - '32 32 32', v + '32 32 32', w.absmin, w.absmax))
+ //if (boxesoverlap(v - '4 4 4', v + '4 4 4', w.absmin, w.absmax))
+ return 0;
+ w = find(w, classname, "waypoint");
+ }
+
+ waypoint_schedulerelink(p.fld = waypoint_spawn(v, v, 0));
+ return 1;
+}
+
+// return value:
+// 1 = WP created
+// 0 = no action needed
+// -1 = temp fail, try from world too
+// -2 = permanent fail, do not retry
+float botframe_autowaypoints_fix_from(entity p, float walkfromwp, entity wp, .entity fld)
+{
+ // make it possible to go from p to wp, if we can
+ // if wp is world, nearest is chosen
+
+ entity w;
+ vector porg;
+ float t, tmin, tmax;
+ vector o;
+ vector save;
+
+ if(!botframe_autowaypoints_fixdown(p.origin))
+ return -2;
+ porg = trace_endpos;
+
+ if(wp)
+ {
+ // if any WP w fulfills wp -> w -> porg, then switch from wp to w
+
+ // if wp -> porg, then OK
+ float maxdist;
+ if(navigation_waypoint_will_link(wp.origin, porg, p, walkfromwp, 1050))
+ {
+ // we may find a better one
+ maxdist = vlen(wp.origin - porg);
+ }
+ else
+ {
+ // accept any "good"
+ maxdist = 2100;
+ }
+
+ float bestdist;
+ bestdist = maxdist;
+ w = find(world, classname, "waypoint");
+ while (w)
+ {
+ if(w != wp && !(w.wpflags & WAYPOINTFLAG_NORELINK))
+ {
+ float d;
+ d = vlen(wp.origin - w.origin) + vlen(w.origin - porg);
+ if(d < bestdist)
+ if(navigation_waypoint_will_link(wp.origin, w.origin, p, walkfromwp, 1050))
+ if(navigation_waypoint_will_link(w.origin, porg, p, walkfromwp, 1050))
+ {
+ bestdist = d;
+ p.fld = w;
+ }
+ }
+ w = find(w, classname, "waypoint");
+ }
+ if(bestdist < maxdist)
+ {
+ print("update chain to new nearest WP ", etos(p.fld), "\n");
+ return 0;
+ }
+
+ if(bestdist < 2100)
+ {
+ // we know maxdist < 2100
+ // so wp -> porg is still valid
+ // all is good
+ p.fld = wp;
+ return 0;
+ }
+
+ // otherwise, no existing WP can fix our issues
+ }
+ else
+ {
+ save = p.origin;
+ setorigin(p, porg);
+ w = navigation_findnearestwaypoint(p, walkfromwp);
+ setorigin(p, save);
+ if(w)
+ {
+ p.fld = w;
+ return 0;
+ }
+ }
+
+ tmin = 0;
+ tmax = 1;
+ for(;;)
+ {
+ if(tmax - tmin < 0.001)
+ {
+ // did not get a good candidate
+ return -1;
+ }
+
+ t = (tmin + tmax) * 0.5;
+ o = antilag_takebackorigin(p, time - t);
+ if(!botframe_autowaypoints_fixdown(o))
+ return -1;
+ o = trace_endpos;
+
+ if(wp)
+ {
+ if(!navigation_waypoint_will_link(wp.origin, o, p, walkfromwp, 1050))
+ {
+ // we cannot walk from wp.origin to o
+ // get closer to tmax
+ tmin = t;
+ continue;
+ }
+ }
+ else
+ {
+ save = p.origin;
+ setorigin(p, o);
+ w = navigation_findnearestwaypoint(p, walkfromwp);
+ setorigin(p, save);
+ if(!w)
+ {
+ // we cannot walk from any WP to o
+ // get closer to tmax
+ tmin = t;
+ continue;
+ }
+ }
+
+ // if we get here, o is valid regarding waypoints
+ // check if o is connected right to the player
+ // we break if it succeeds, as that means o is a good waypoint location
+ if(navigation_waypoint_will_link(o, porg, p, walkfromwp, 1050))
+ break;
+
+ // o is no good, we need to get closer to the player
+ tmax = t;
+ }
+
+ print("spawning a waypoint for connecting to ", etos(wp), "\n");
+ botframe_autowaypoints_createwp(o, p, fld);
+ return 1;
+}
+
+// automatically create missing waypoints
+.entity botframe_autowaypoints_lastwp0, botframe_autowaypoints_lastwp1;
+void botframe_autowaypoints_fix(entity p, float walkfromwp, .entity fld)
+{
+ float r;
+ r = botframe_autowaypoints_fix_from(p, walkfromwp, p.fld, fld);
+ if(r != -1)
+ return;
+ r = botframe_autowaypoints_fix_from(p, walkfromwp, world, fld);
+ if(r != -1)
+ return;
+
+ print("emergency: got no good nearby WP to build a link from, starting a new chain\n");
+ if(!botframe_autowaypoints_fixdown(p.origin))
+ return; // shouldn't happen, caught above
+ botframe_autowaypoints_createwp(trace_endpos, p, fld);
+}
+
+void botframe_autowaypoints()
+{
+ entity p;
+ FOR_EACH_REALPLAYER(p)
+ {
+ if(p.deadflag)
+ continue;
+ // going back is broken, so only fix waypoints to walk TO the player
+ //botframe_autowaypoints_fix(p, FALSE, botframe_autowaypoints_lastwp0);
+ botframe_autowaypoints_fix(p, TRUE, botframe_autowaypoints_lastwp1);
+ //te_explosion(p.botframe_autowaypoints_lastwp0.origin);
+ }
+}
+